Forum Discussion
LatinaBunny
4 years agoSeasoned Ace
"MeowchaFrappe;c-18106529" wrote:
Pack Features
- Skill/power and weakness tree similar to the one that comes in vampires. Though maybe quite as in depth since Werewolves are a bit more limited? I put together a small(ish) list of some ideas what I would imagine but it is by no means exactly what it would have to be/complete.
Some power ideas based on typical werewolf mythology. Some may take a little creativity to "sim-ify) I feel they should have both powers and weaknesses though.Spoiler
- Enhanced Strength
- Enhanced Senses
- Night Vision
- Rapid/Increased healing
- Tracking
- Increased Stamina
- Higher cold tolerance (ie they may only need cold weather clothes in freezing weather and not cold+freezing)
- Ability to control their transformation more than most Werewolves
- Ability to talk while in their transformed state (instead of just growl/howl/etc)
- Silver immunity
- "Pheromones'" - Similar to vamps having the ability of "vampire allure" werewolves could have a similar way of attracting Sims via a "scent"
- Third form in addition to the human form and default transformed form.
And WeaknessesSpoiler
- Emotional transformation - (ie if they become very tense, or very angry it forces a transformation?)
- Silver
- "Wet Dog smell" - opposite if the pheromones
- Uncontrollable howling while transformed. (could be very annoying to household members)
- Pain/discomfort (basically an uncomfortable moodlet) after transforming back into human form
- Forced Transformation when low on energy
- Full moon transformation being "forced" despite whatever level the wolfie is
- Some canine like quirks, like getting buffs/interactions to "howl at the moon" or "sniff inappropriately" or even "growl" at Sims they don't like.
- A Werewolf Lore skill learnable by all Sims
- Werewolf specific lot traits
- A recipe or artifact of some sort that can be crafted with high enough lore skill to control some of the negative werewolf affects
- A new foresty type of world.
- Some sort of cross compatibility with Cats and Dogs
- "Craving" for meat - via a buff when they're close to transforming for the first time.
- Confident/Happy Buff when around any werewolf they have a positive relationship
- Negative buff around any werewolf with negative relationship (ie "rival pack")
- Learn fitness skill at a faster rate than other sims
- Chance to "lose" their clothing while transforming like Sims sometimes do when jumping off the diving board.
- Chance to knock over Sims while in wolf-form or "hurt them" in some manner by accident. (It doesn't have to be deadly or anything, but may result in a relationship decrease or the other Sim to feel uncomfortable)
- Werewolves with the "good" trait could feel sad or "very sad" when this happens?
Pack Features or Base Game Update
- Lunar Cycle with multiple moon phases (even if just New, Crescent, Quarter, and Full. The Gibbous phase would be nice of course, especially since Werewolf Sims could start feeling tense when it's the Gibbous.) It would probably be too much to include both waxing and waning features of Crescent, Quarter, and Gibbous so I think simplifying it to just having each phase last one night each would be fine.
Basegame Update
- (Western) Zodiac Signs. - A person's main/primary zodiac sign is called their "moon sign" in Western Astrology so it would make sense to include zodiac signs around the same time as moon phases.
- Body Hair - I think at least few options of body hair should be added in a basegame update so they're locked in a pack only, but perhaps a werewolf pack could expand upon these options and give us more? Similar to what happened with nails and the spa day refresh. We got a few options in base game and then some additional ones in the actual refresh.
Oh, wow! I really love this list, @MeowchaFrappe ! ???
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