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Luckylunayre
4 years agoNew Spectator
Most people don't know what they're talking about when they mention engine.
There is no such thing as a true limitation of an engine. Things that were not possible like pools, split foundation, terrain manipulation etc can all be added onto the engine.
The question is, is it worth the time and money to make the chance for that specific content?
Engines are constantly changed and updated.
The sims 4 engine could be changed for open world and cast if they wanted, but it would require SO much work and rewriting code that it wouldn't be worth it. I don't have a way of accurately describing how much time and money would need to go into redoing it.
This is why, instead of reusing codes, they typically start fresh with a new engine and a new sims game.
When people blame the engine, they really don't know what they're talking about. Yes, the engine was originally for olympus, but almost anything engine wise can be modified.
That has nothing to do with the engine, that's so the game can run on low end machines because people with poor laptops buy the game, and legally, the game has to run on the minimum specs advertised.
There is no such thing as a true limitation of an engine. Things that were not possible like pools, split foundation, terrain manipulation etc can all be added onto the engine.
The question is, is it worth the time and money to make the chance for that specific content?
Engines are constantly changed and updated.
The sims 4 engine could be changed for open world and cast if they wanted, but it would require SO much work and rewriting code that it wouldn't be worth it. I don't have a way of accurately describing how much time and money would need to go into redoing it.
This is why, instead of reusing codes, they typically start fresh with a new engine and a new sims game.
When people blame the engine, they really don't know what they're talking about. Yes, the engine was originally for olympus, but almost anything engine wise can be modified.
"Kerrigan;c-17826368" wrote:
They said during snowy escape that the limitations are the number of objects and unique swatches including walls, floors, roofs, etc. It also seems to extend not just to the house you're playing but the whole neighborhood. A house with excessive lived-in clutter will perform less well than the same house sparsely decorated. They even said when wallpapering walls, don't leave any bare because that counts as a different wallpaper and adds to the resource usage. It's definitely something to consider if you're having performance issues - the house you're in and the other houses around it.
That has nothing to do with the engine, that's so the game can run on low end machines because people with poor laptops buy the game, and legally, the game has to run on the minimum specs advertised.
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