Forum Discussion
Perthelia
7 years agoSeasoned Ace
Least used: definitely Hates Children, although it's cropped up a few times. Most used: I couldn't pick one, but a lot of my sims seem to end up with Creative, Genius, Gloomy, Squeamish, Active, and Romantic. I tend not to use Jealous because the way it's implemented doesn't fit with the way I perceive jealousy to work with my actual sims - it seems to lean more toward a "controlling" trait and I'm more interested in jealousy as an envious trait.
I roll a lot of my traits randomly so I end up with some I wouldn't normally go out of my way to choose. I also use a "more traits" mod which makes the sims feel more varied.
Musing on traits -
I think where I have an issue with traits is that they're all weighted equally, so you have something like Creative or Genius or Good or Evil that can really be defining characteristics, but then cat lover or clumsy is given equal weight, and I don't see something like that making up a 3rd of a personality. I would really love to see some kind of proportional system, where you might pick two or three major traits that really shape the Sim's character, and then two or three minor ones that give them some quirks. If you could use any traits in any slot it would let people craft the personality, and not give every trait the same weight with every sim, every time. Maybe Sim A has Evil as a major trait and is REALLY evil, but Sim B has it as a minor trait and is only a little evil, on the side, like a hobby. :D
I roll a lot of my traits randomly so I end up with some I wouldn't normally go out of my way to choose. I also use a "more traits" mod which makes the sims feel more varied.
Musing on traits -
I think where I have an issue with traits is that they're all weighted equally, so you have something like Creative or Genius or Good or Evil that can really be defining characteristics, but then cat lover or clumsy is given equal weight, and I don't see something like that making up a 3rd of a personality. I would really love to see some kind of proportional system, where you might pick two or three major traits that really shape the Sim's character, and then two or three minor ones that give them some quirks. If you could use any traits in any slot it would let people craft the personality, and not give every trait the same weight with every sim, every time. Maybe Sim A has Evil as a major trait and is REALLY evil, but Sim B has it as a minor trait and is only a little evil, on the side, like a hobby. :D
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