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6 years ago
More options for merfolk in CAS. They don't have any fin ears or back fins or head fins or arm fins or leg fins or body scale tattoos. All of the added body scales are on the tails, the mer-form tops, and that one makeup swatch that's supposed to be facial scales. And what about finger webbing or foot alterations with webbed toes? Oh, and they can recycle the pointy ears for the third time in a row, and the vampire eye swatches, but they can't give them the vampire teeth selection? They only get one inhuman teeth option, guys. One. And they forgot the gills? How?! And the mer-form tops are only selectable in mer-form CAS, but the top can carry over to the human form swimwear...but then can't be selected in human form as a top when a sim is a mermaid/merman? And what about some scaly pants or leggings or bikini bottoms? What if someone WANTS their merfolk to look like the Creature from the Black Lagoon in their humanoid form? Why is everything so forcibly PRETTY in this game??!!!! This is supposed to be an EP, their third CAS-createable occult, and they totally dropped the ball on customization. Yes, there's CC for those things, but...you really shouldn't have to rely on CC for such basic stuff.
So, yeah, biggest thing I'd fix is merfolk CAS...followed by more underwater movement and exploration options for them, because they barely have anything unique to do in the water. They can't even lure passing boats to the rocks to crash and sink. That should've been standard, ya'll.
So, yeah, biggest thing I'd fix is merfolk CAS...followed by more underwater movement and exploration options for them, because they barely have anything unique to do in the water. They can't even lure passing boats to the rocks to crash and sink. That should've been standard, ya'll.
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