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JestTru
6 years agoSeasoned Newcomer
"CAITLINX354;c-17121928" wrote:
Just let me recreate Teen Wolf in my game (pack dynamics, different eye color, different transformation levels) and I'll be happy. I kind of hated Sims 3 werewolves and would usually turn off the lunar cycle (but that had more to do with those plum awful zombies).
Also I'm talking about Teen Wolf the trashy MTV show not the 80s movie.
This is what I think of when I think of werewolves for Sims 4. "Teen Wolf" the newest rendition.
Typical powers are super strength, speed, healing, senses, and animal instinct.
This can be incorporated through hierarchy levels just as the vampires progress through levels their powers increase. With werewolves there are three, Alpha Omega and Beta.
With strength can come the alpha roar calling on all werewolves in the pack and obviously win any fight. Speed they could run just as fast as the vampires. With healing they could eventually become immune to any illness and slow the aging process. With senses they can easily hunt for collectables and do that memory sharing/manipulation thing, have intense emotions but with each level increase better able to control them, sensitive to sound so they can easily hear/easdrop on other sims. Animal instincts could give them the ability to speak with other animals or make other animals do their bidding and they can go through different levels of shifting for example a beta would have no control over shifting during a full moon, an Omega could control shifting during full moons, and an alpha could shift anytime regardless if the moon was full.
I see this fitting in with a university pack but I can see them having their own GP and I would buy it. I liked playing the werewolves.
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