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4 years ago
"Sk8rblaze;c-17778168" wrote:
This is really all I need for the game to be fun to me. And I really feel it’s an easy fix. All that’s needed is for the developers to respond to the portion of the player base that really wants traditional The Sims gameplay back.
Just make this game feel like an actual game again. I don’t need to be a complete and all-knowing god in The Sims. That’s never been the spirit of the series, anyway. Give me the unexpected twists that I need to plan and react to and make me work hard for my Sims to succeed. Sometimes the player will have to face failure/defeat, and that’s ok!
I think it would really benefit them to split The Sims 4 into three different difficulty modes within the options:
- Normal Mode (the way the game currently plays; no changes)
- Sandbox Mode (increased control over virtually everything in the game, absolutely zero unexpected/uncontrollable events)
- Life Simulation Mode (increased challenges, risks, and rewards, increased difficulty with socialization, Simoleons, careers, Sim livelihood, and LOTS of unexpected twists/turns along the way). Harder to cheat, cannot control lifespan, revamped reward store, fears, etc.
Obviously, I would pick life simulation mode in a heartbeat. And I don’t think it has to explicitly be the cliche “hard mode” some might think (which is why I didn’t label them easy, normal, and hard). It just has to be a little more nuanced. If something calls for a little more challenge in that mode, it should generally award more of a reward, too.
Difficulty levels would be a welcome compromise. Unless I intended to write a specific story, I would choose the life simulation option every time.
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