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Thanks everyone for your helpful advice!
For Growing Together, took some time debating this with myself. I was tempted by the milestones that won't disappear, compatibility/dynamics systems that actually impact autonomous behavior, more furniture that blends with the Parenthood pack and more childhood aspirations. Also good to know that Midlife Crisis is not that big a deal. The problem is that I'm both a family player and a level up player. Even with burnout being retooled so that it doesn't crop up quite as often, the main solution to preventing it seems to be "don't be a level up player." It just sounds like it would be too disruptive to my play style. It's a shame, I would really have loved the other stuff. 😢
For Home Chef Hustle, the selling points aren't as exciting as the selling points for Growing Together (kind of expected for a SP vs an EP). It sounds like the Appliance Whiz aspiration is mainly a tutorial for the appliances, but Marketing Magnet is an interesting career aspiration. The self-employed chef game play works well, the BB fits in any modern build. The appliances would be helpful if I'm feeding a large family (often happens), entertaining a lot of guests (sometimes happens), or running a food stall, but they're overkill if I just have a single sim eating alone. Sounds realistic, in my experience. I decided to buy Home Chef after all.👩🍳
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