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simseey's avatar
simseey
New Spectator
5 years ago

what do you want for improved traits

i would them to have more special interactions based on there traits or for them to already to come with some of the skills becuase of the traits or have them gain friendiships faster becuase there traits are simailar ot even dislike each other if there traits are not simailr

17 Replies

  • "Lief;d-981265" wrote:
    i would them to have more special interactions based on there traits or for them to already to come with some of the skills becuase of the traits/b] or have them gain friendiships faster becuase there traits are simailar ot even dislike each other if there traits are not simailr

    The stuff in bold I want, the stuff not in bold I defiitely do NOT want.

    I don't want to see it affect relationships in any way, unless it's that outgoing social sims gain relationships faster and flirty romantic sims gain romance faster, but that's it and that would be with anyone, not just similar traited sims.

    but more optional interactions yes, and coming with skills yes.

  • I miss how the traits in TS3 would change the gameplay. Like if you had the Natural Cook trait, you wouldn't accidentally start fires in the kitchen.

    I'd like to see a lot of traits, positive and negative, and for each of those traits to do something that will make the sim play differently than one without the trait--maybe extra or different interactions, or it changes their default behavior and how they react to certain stimuli, or if it just gives an emotional boost, it's a big enough boost that it really changes gameplay.

    I'd also like an increasing number of traits throughout life. One as a child, two as a teenager, three as a young adult, four as an adult, and five as an elder. And an extra one if and when your sim completes university.
  • "Chicklet453681;c-17665375" wrote:


    Holy Wow! I would LOVE that if those were ever implemented!


    Thanks! I'm glad that you enjoyed my ideas. :)

    Unfortunately, TS4 seems to be vehemently anti-personality. The Sims within the game are universally lacking in any kind of flavor. What made TS2 so great (and to a lesser extent, TS3), the Sims actually had opinions and motivations. The teams made an actual attempt to simulate personalities for them. I expected to see further improvement in a fourth installation. The opposite has happened.

    For the players who love a blank slate, great. You've had an autonomy toggle for over a decade. For the rest of us, the initial intention of the series was as a life simulator.

    Please let me be clear. It doesn't matter what is being simulated -- the most mundane family with 2.5 kids, a dog, a house in the 'burbs, and a minivan ora family of Vamps, Werewolves, Ghosts, Plant Sims, Spellcasters, Aliens, Mermaids, and Fairies all trying to live their best or most wicked lives. The point of the game should be to breathe life into them. In that respect, for me, TS4 has largely failed. Aspirations and traits are now being used as mini gameplay guides.

    Anyway, sorry for the rant. I'm incredibly disappointed and frustrated that we still need to discuss personality and the lack thereof more than six years post-launch. If the EA/Maxis really hears us, where is the simulation?
  • @Cynna You should really copy/paste your entire post over on the feedback section. EA_LeeLoo stated that she did post feedback from that thread back to the sims team.

    I know it's probably too late for anything like that to be implemented into TS4 at this late stage, but maybe it would give them inspiration and a good base to work off of for TS5.
  • "Chicklet453681;c-17666793" wrote:
    @Cynna You should really copy/paste your entire post over on the feedback section. EA_LeeLoo stated that she did post feedback from that thread back to the sims team.

    I know it's probably too late for anything like that to be implemented into TS4 at this late stage, but maybe it would give them inspiration and a good base to work off of for TS5.


    Thank you for the suggestion. Yet, I have posted in that thread and many others of the years. If they don't understand what I and others are saying they never will.

    If what we're asking for is impossible with the current engine, the developers should simply say so and call it a day.
  • I want the Sims team to actually realize what exactly a "trait" is.

    "Vegetarian" is not a trait. "Cat", "Dog", and "Animal lover" aren't traits. Liking animals isn't a personality trait.

    Also, bring back basically all the traits from TS3 AND give us more than just 3 slots for young adults. Kids only get one! ONE. There should be at least SIX (6) trait slots for adults.

    Remember traits like "brave", "absent minded", "coward", "unlucky", "adventurous", "rebel", "daredevil" and "disciplined"? And SO many more. None of this "bro" or "insider".

    Sims in TS4 don't have personalities and that's it. They're all the same. They all act the same and the traits don't affect their actions at all.
  • I want more slots for traits per sim, at least 5. I also want them to be more reactive though I do like being able to make more subtle sims. I don't want them all to act the same.

    A bookworm should gain more fun from reading than TV. A sim who is outgoing should be different than a loner.

    I do use more positive traits but yes, more variation would be appreciated.

    I'd actually want more ways for them to react to situations. It's also not the subject but I do want overhauls both for romance and death so that sims seem to feel more. If a sim's father dies off the lot, when I go back to play them, they should be sad and think about their father.

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