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5 years ago
I'm ready for the series to rethink the stereotypical features of a life simulator. I mean, seasons, university, pets, etc. are, at this point, staples of this series to the point where they should just be in the base game as standard. Not constantly repackaged as new content. I can't imagine myself getting excited with a new Sims game spending half a decade or more re-introducing products they've been presenting for two decades already. I understand that there are other game series that basically do that (sports games like FIFA, 2K; fps games like Call of Duty, etc. where it's just the same setup with new players or new guns or new worlds) but these games don't operate on the model of being built upon as heavily as The Sims series does.
The more I think about it, the more I can understand why things like farming, superheroes/villains, royalty packs are frequent appearances in wishlists.
The more I think about it, the more I can understand why things like farming, superheroes/villains, royalty packs are frequent appearances in wishlists.
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