Do you try to make them look like yourselves or family or Friends? Or are they mostly random looks with just the hair colour the same or one trait that is similar to people that you know or totally random looks?
My Sims are based off OCs I made for another video game series. They're originally named after colors of light and have defining color schemes and particular ethnicities.
"cyncie;c-18184263" wrote: Right now, I’m playing mostly premade supernaturals with only minimal changes. So they look like Morgyn, Nalani, Guidry, Vlad, etc. Oberon Lazuli (my avatar) is original, and was designed with a specific role in the story and a personality type to match. I had a general idea of what I wanted him to look like and played around in CAS until the result matched my idea. That’s how I usually design my sims. They’re story characters first, with a general idea about appearance that is refined in CAS.
I make my Simself and family soon after getting the new game (Sims 2, 3, 4). It's a challenge, and a good way to really learn the controls.
After that, it's random Sims. I do have some favorite originals that I've re-created from past Sims games (I LOVE YOU PHOENIX VALENTINE), but CAS usually involves making the most interesting Sim out of whatever the newest stuff is.
"cyncie;c-18184263" wrote: Right now, I’m playing mostly premade supernaturals with only minimal changes. So they look like Morgyn, Nalani, Guidry, Vlad, etc. Oberon Lazuli (my avatar) is original, and was designed with a specific role in the story and a personality type to match. I had a general idea of what I wanted him to look like and played around in CAS until the result matched my idea. That’s how I usually design my sims. They’re story characters first, with a general idea about appearance that is refined in CAS.
Hey! Thanks for asking. I approach the game as a sort of story generator, where my imagination + the game create a story together. Small snippets can be found in the “What Happened in Your Game Today, Nonserial Version” Thread. More developed stories are in the Creative section under “Tales From the Myst.” The direct link is in my signature.
> @FatTribble23 said: > I only play one sim based on a real person, and that's my simself. It's less ego (I promise!) and more that I want to give her/myself the happier life I wasn't able to have. Very rarely does anything bad happen to my simself or her family up until death. Oddly I don't have a problem with her dying in game, maybe because of my age I've made peace with death. Not that I'm ready to go quite yet, mind you! But I try to be sanguine about it. > > As for all my other sims, I never play premades but I keep them around for background color. Made over, of course. I rarely change their genetics, but they get new hair and wardrobes, makeup etc. Except for Christie Sigworth. That poor child grows up to look ... strange. Very, very strange. I have a base save that I created to start new games. All the premades are madeover and all the awful EA buildings replaced with builds from the gallery. I rarely download sims from the gallery though because I do enjoy creating them myself. My games are about 2/3 premades and 1/3 my own sims. They aren't based on real people except for one of my favorite actor who doesn't remotely look like the real thing LOL. I just go in and play around in CAS until I have something that pleases my eye.
Ha! I do this too. I create a happy childhood and early teen years that I never had. And I can’t bring myself to play a game where anything bad happens. I’m an older player too. I’ve only been playing Sims for a couple of years and enjoy building more than creating sims. I have made a large library of mostly favourite TV and book characters though that I enjoy playing in my own made up scenarios. Sometimes I pull a premade into a story if it feels right.
My most played scenario is a big family with lots of siblings because I was an only child and never got to experience that.
The only TS4 Sims I've made based on real people are my Simself, Hubby's Simself and Adam Lambert. I also have a Lucifer Morningstar (Tom Ellis) Sim from the TV show, but I did not make him myself, only tweaked him a bit. I only played my Simself and Hubby for the WooHoo Weekend Maxis Valentine's Day Challenge years ago and sent them on a mini vacation to Granite Falls. I used my Simself for a CAS contest once afterward and that's it.
I have a couple other Simmers' Simselves in my game too, but I don't play with them. They are just in the background. My Sims have become friends with them though.
In TS1 I made my Simself and Ted Nugent. I did play with those Sims quite a bit back then. I also had a Sim based on my sister for a short while. She had angered me back then for some reason, can't remember what. I only made her to torture her. o.O However, I felt so bad about doing it, I ended up not sentencing her to swim in a pool without ladders as intended for her demise. Instead, I gave her a partner and a cushy life then never played with her again.
The majority of my Sims are made from hitting the randomize button a few times until I get a base I like and then modifying them so much they don't look a thing like the original. I usually have a basic idea what I want them to look like based on their backstory or the challenge I intend to play with them, but sometimes it changes as I'm creating them. None of them have ever been based on friends, family or celebrities.
I never create sims based on anyone I know--instead, I usually have a vision in my head of what I want them to look like before I start. Most of the time that vision is influenced by what their role will be in the game.
I always start with a Sim created in CAS where I start with a base that I like, and then switch up all the details to create someone unique. Once they are out into the world, though, and it's time to start a family, they always have to seek out premades/townies to find their partner. I try to avoid the premades, at least the more famous ones, because I like playing my own stories, but I've probably married one or two of them before without realizing it.
I don't create Sims based off of real people. I play with aging on, so it isn't a good idea.
I did recreate one of my dogs and put her into the world with a random Sim. And then I realized that puppy in-game would die, while real-life puppy would probably be snoozing in my lap at the same time. And then in-game puppy would come back as a ghost... I had to delete the whole save. So nothing will ever be based on real life again.
I usually create "random" characters, just generating a random sim and changing things based on the image I associate with the character. If I find myself creating sims that look too similar or I have no specific idea of features I want for a sim, instead of using photos, which I can never imitate to a satisfying level, I'll pull up stylized character art from rpg books I have at home (from a game dev that is known for having very diverse characters) for inspiration.
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