Forum Discussion
sallycutecat
5 years agoNew Ace
It adds a lot for family gameplay, mainly the way the parents and children interact and how siblings interact. Parents can tuck in their child Sims, much like with toddlers in the basegame. Other Sims in the household can help the child with their school project. The child can work sloppily or carefully and completing school projects give a boost to their school performance.
Toddlers, children and teens have 5 character values which can become either a positive or negative trait when they age into young adults. These traits do impact their personalities. Responsible Sims will work hard at work and you may get a pop up asking you how they should spend their lunchbreak (go to the gym or work through the break), or what to do about an intern (assign them to coffee duty or give them an easy work task). Good mannered Sims can do a polite greeting (which gives a huge boost to the relationship) and will often set the table. My teenage Sim's manners are in range to receive the good manners trait and she's often setting the table whereas her siblings don't (their manners are not in range for good manners).
You can choose what kind of parents your Sims will be. You can decide to ignor bad behaviour, calmly repremand it, yell at your children, and even ground them. When you ground them you decide what privillage to take from them (no computer, no going out, no friends over, etc.)
Children and teens may ask an adult Sim for advice. This will result in a chance card where you decide how to respond. The school may also ring the parent (actually any playable adult in the house) and inform them of something that's happened with that child at school. You decide what the parent responds with. All chance card will raise 1 character value and lower another. As you progress through the parenting skill you get more options and can see how each option will impact the character values (high parenting skill for this one).
Teens will experience mood swings which are buffs of 50. They may become extremely sad, angry or embarrassed. This will make them enraged or mortified, but they will not die since teenagers no longer die from emotional deaths (however mods that give teens adult sim abilities may not protect your teen from this). They can wind down with classical music, go for a jog, or write in a journal to calm down.
Teens and children will go through phases that last a few sim days. A sim going through a mean streak phase will autonomously be mean to other Sims and a sim going through the loud phase will make a lot of noise.
When the Sim ages to young adult their relationshios with their relatives will have some unique descriptions. Mine all get along so I've only seen daddy's girl, Mummy's girl, World's Best Grandma, etc.
I tend to play with families. I play through the generations so this pack has added a lot for me. I really like the character values system and the associated traits, and the chance cards that impact these character values. What they do as children and how their parents raise them impacts how the child sim will turn out.
Toddlers, children and teens have 5 character values which can become either a positive or negative trait when they age into young adults. These traits do impact their personalities. Responsible Sims will work hard at work and you may get a pop up asking you how they should spend their lunchbreak (go to the gym or work through the break), or what to do about an intern (assign them to coffee duty or give them an easy work task). Good mannered Sims can do a polite greeting (which gives a huge boost to the relationship) and will often set the table. My teenage Sim's manners are in range to receive the good manners trait and she's often setting the table whereas her siblings don't (their manners are not in range for good manners).
You can choose what kind of parents your Sims will be. You can decide to ignor bad behaviour, calmly repremand it, yell at your children, and even ground them. When you ground them you decide what privillage to take from them (no computer, no going out, no friends over, etc.)
Children and teens may ask an adult Sim for advice. This will result in a chance card where you decide how to respond. The school may also ring the parent (actually any playable adult in the house) and inform them of something that's happened with that child at school. You decide what the parent responds with. All chance card will raise 1 character value and lower another. As you progress through the parenting skill you get more options and can see how each option will impact the character values (high parenting skill for this one).
Teens will experience mood swings which are buffs of 50. They may become extremely sad, angry or embarrassed. This will make them enraged or mortified, but they will not die since teenagers no longer die from emotional deaths (however mods that give teens adult sim abilities may not protect your teen from this). They can wind down with classical music, go for a jog, or write in a journal to calm down.
Teens and children will go through phases that last a few sim days. A sim going through a mean streak phase will autonomously be mean to other Sims and a sim going through the loud phase will make a lot of noise.
When the Sim ages to young adult their relationshios with their relatives will have some unique descriptions. Mine all get along so I've only seen daddy's girl, Mummy's girl, World's Best Grandma, etc.
I tend to play with families. I play through the generations so this pack has added a lot for me. I really like the character values system and the associated traits, and the chance cards that impact these character values. What they do as children and how their parents raise them impacts how the child sim will turn out.
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