Forum Discussion
5 years ago
The major problem with Generations was the extreme randomness that could screw any plans you have for your sims. Most of the features acted in complete randomness with (almost) no way to affect it.
Midlife crisis? Random, though it was like a 90% chance for males and 10% for females. If it was, at least, based on traits or something (and TS3 did well on traits) - I'd be okay with it, because, in real life, this is personality-based.
Imaginary friend? A baby born randomly got it or didn't, and you couldn't change that without cheating. You couldn't get rid of the IF without cheating if they annoyed you (and as someone who doesn't understand that trope at all, they bugged the hell out of me - it was what brought me to actually use any other cheat than MOO).
Prom? You better have a partner for your teen secured or you may as well end up with your heir in a same-sex relationship (and thus either spend a lot of time dealing with a random event on roll back a save - in a game that could easily save/load 10+ minutes and crashed even unmodded that not saving every 20 minutes was a major risk)
Canes for elders sound good on paper but they walked so slow that they needed over an hour of game-time to cross a 64x64 lot. If you wanted to only send them between the fridge, bathroom, and bed - okay. If you wanted them to actually do something that involved moving more than 10 squares... take a week off.
So, the only failproof feature were the treehouses and maybe the new party types.
And the boarding school option was nice if you hated playing with kids - or if you were (un)lucky to have twins/triplets and wanted to alleviate some of that.
(Edit: typos)
Midlife crisis? Random, though it was like a 90% chance for males and 10% for females. If it was, at least, based on traits or something (and TS3 did well on traits) - I'd be okay with it, because, in real life, this is personality-based.
Imaginary friend? A baby born randomly got it or didn't, and you couldn't change that without cheating. You couldn't get rid of the IF without cheating if they annoyed you (and as someone who doesn't understand that trope at all, they bugged the hell out of me - it was what brought me to actually use any other cheat than MOO).
Prom? You better have a partner for your teen secured or you may as well end up with your heir in a same-sex relationship (and thus either spend a lot of time dealing with a random event on roll back a save - in a game that could easily save/load 10+ minutes and crashed even unmodded that not saving every 20 minutes was a major risk)
Canes for elders sound good on paper but they walked so slow that they needed over an hour of game-time to cross a 64x64 lot. If you wanted to only send them between the fridge, bathroom, and bed - okay. If you wanted them to actually do something that involved moving more than 10 squares... take a week off.
So, the only failproof feature were the treehouses and maybe the new party types.
And the boarding school option was nice if you hated playing with kids - or if you were (un)lucky to have twins/triplets and wanted to alleviate some of that.
(Edit: typos)
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