Forum Discussion
crocobaura
4 years agoSeasoned Ace
There is not much point to the current gardening system. We can use the produce to cook or sell. The fizzy juice machine is too large and helps very little with managing large stock of crops, so you end up selling them anyway. For what it does, I think it should have been a table top juice extractor. I would like farming to offer more purpose. Like grow carrots for cooking, carrot juice/nectar, feed to rabbits or horses. From rabbits we could collect fur and they would destroy crops if left loose. Horses could be used for transportation. Similarly, we could have chickens to collect eggs from and they could help by eating away weeds, seedlings, bugs, and those crops that fall to the ground and later sprout a new plant. Roosters could function as a clock and wake your sims up every morning at 6 o'clock and you would need one in your flock if you want your chickens to hatch eggs. Pigs could help to sniff out truffles and provide manure for crops and will eat everything you feed them. Sheep, goats, llamas could provide wool for knitting or making carpets, and milk that could be used to make cheese and butter. I would also like to be able to make a flower farm, like lavender farm in France or tulip farm like in the Netherlands and use the flowers to make perfumes, oils, soaps, etc. Even a vinery would be nice, and we could make wine or alcohol from the rotten fruit, but the aging system would need to make sense not random like in TS3. It should be correlated with the seasons or years that actually passed in game. Also, when we play with gardening on long seasons we get a lot of produce and, like I said, not much to do with it but sell. We need a system to help repurpose the crops without just selling it away.
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