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Movotti
6 years agoNew Spectator
"rhalius;d-966785" wrote:
-Focus on daily life.
Nothing supernatural, no crazy jobs like secret agent, no objects like a rocket or something, just focus on the life simulation first. Family life. And focus on objects commonly found in households, and commonly used furniture styles.
I almost agree, but I'd have no problem with ghosts being included, and cemeteries, death is a part of life.
Common furniture styles?
Classic mid century?
1950's vinyl and chrome dining chairs?
Ikea basics?
Could be some things for the wealthy like hot tubs, pools, a huge television and a piano perhaps, but they could save the millionaire lifestyle stuff for expansions.Plus a few plush velvety furnishings.
Basketball, Soccer and FootballSoccer is football...
I'd rather see tennis, soccer and cricket as base game sports.
-Have university in from the start.I get why you're suggesting this, but it's not likely to be included in the base game.
Personally, I've never found it made sense for there to be doctors, and other high levels of careers without tertiary education, so maybe a restructuring of careers might be needed.
Have cars, bikes and motorcycles from the start.This I agree with.
I'd like all neighbourhoods to be open, and possibly even open worlds in the style that many other games use, where the next section of the map is loaded and ready to go as your character gets close to it.
I'm liking your idea of sliders and such for creating unique personalities.
Additionally, there was a suggestion in another thread that could be expanded on to create more unique sims.
Like how we can choose a walking style, why not also be able to choose styles for other activities?
Choose an eating style (european or us dining style?)
A greeting style
A flirting style
A sitting style (for couches)
A lounging style (for couches, and for relaxing on a bed)
A shower style
A morning routine (shaving, makeup, moisturising, hair styling, etc)
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