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Sigzy_29
6 years agoLegend
"PlayerSinger2010;c-17265086" wrote:"rhalius;d-966785" wrote:
-Focus on daily life.
Nothing supernatural, no crazy jobs like secret agent, no objects like a rocket or something, just focus on the life simulation first. Family life. And focus on objects commonly found in households, and commonly used furniture styles.
Could be some things for the wealthy like hot tubs, pools, a huge television and a piano perhaps, but they could save the millionaire lifestyle stuff for expansions.
Ummm. Why not? I'm sorry, I can't take that seriously. No weirdness and oddities at all in the base game? How boring. What a way to alienate players.
Wow no. TS4 was the one who alienated players lmao.
TS1, TS2 and TS3 BG's did not have giant rocket ships, giant observatories, giant cupcake machines, giant microscopes, giant playground ships, giant dollhouses, giant teddy bears, woohoo fist bumps, constant selfying, crazy careers, bros and crazy costumes in their BG.
They were, ahem, GROUNDED life simulators. Many of the silly NPC's and other small things were added later as part of EP's like Livin' Large or the store. Obviously there has always been some silliness in the BG but it didn't overwhelm the players with ridiculous things, neither were they focal points in a BG to the point where it doesn't feel like a lifesim anymore.
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