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8 years ago
"@RnM92;c-16220048" wrote:"Armilus616;c-16219818" wrote:
I am sure they can do it.
I just have no clue if they can without breaking all the savegames.
They said that making apartments buildable outside of where they already are would require a patch that would inevitably break all savegames.
Forgotten Hollow has longer night than other worlds. The code for it allowes modders to change the length of day and night in all other worlds without breaking savegames.
In that case then, they should've used a decent engine that could handle things like that without breaking saves. They managed it in the Sims 2 (buildable appts and weather) without breaking saves. We know from the eye watering amount of bugs and problems in this game that the engine is obviously not up to scratch for this kind of game, which is terrible and there's no excuse for it IMO. I've heard that a lot of EA's own in house game engines are dreadful so it's not just the Sims that's a victim to this.
Not true, The Sims 2 Apartments do break saves. It's very common that any lots that weren't originally flat to begin with, will eventually break saves.
The Sims 2 engine also struggles with Weather, and they even admitted that Weather was removed from The Sims 2 base game because of performance issues (which still happens in the final game anyway) and the game has issues with lag and the fact that it looks like it's raining inside still.
Rose tinted glasses.
Also, Apartments in The Sims 4 are part of the world. Not a "lot". That's why. They can't go back and edit the previous worlds by shoving a building on it. It's just not possible to add a skyscraper to the world when there is no room.
They have confirmed that if we got Sims 2 style units/townhouses (which they have confirmed may come later) that we would be able to build them ourselves.
Skyscrapers? No.
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