I believe one of the problems of The Sims 4 (and probably the franchise, in general) now is that it's already 7 years old, but it still hasn't fully decided whether it's a life simulation game (with r...
compared to previous Sims games, it's like an RC toy instead of a robot: it goes where you direct, and makes sounds and lights up in the same ways repeatedly when you push certain buttons. Limited novelty value once you played enough to see the repetition and lack of evolution of the characters so it doesn't have staying power.
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