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3 years ago
"ignominiusrex;c-18151913" wrote:
Just that it is slanted too much toward looks and build/buy and CAS (making characters and houses) and not enough toward gameplay ( the thrill of cause and effect, seeing what they do when we give them different imputs etc).
I think a dollhouse is fine bit I love best the old ant farm view of it where they do things and go about their business, we set obstacles in their way and watch what they do, we or we nudge them ong their way but they can still appear to have motives of their own, for us to discover and be surprised by.
All of this. ^^^
Don't get me wrong, I'm aware that the developers are trying to improve the Sims. However, at this point, they're attempting to patch features onto a foundation that was never meant to support them. As a result, every attempted fix is lacking. No matter what they do, the developers will not been able to recapture the spark of life that made the previous games great.
TS4 Sims will never have believable personalities and motivations that can be tested and observed. The thrill of cause and effect no longer exist because the underpinnings of the game do not allow it. The best on offer are information panels to tell us the things that we should have been able to pick up, organically, through gameplay. Yet, if I have to open an information panel in order to know what my Sims are 'thinking', the game has lost me.
The sad part is that enough consumers like the game, as is, that future Sims will probably be just as hollow and superficial as the ones in TS4. I'm concerned that the in-depth simulation of the past is gone for good.
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