Forum Discussion
3 years ago
From a building point of view I have two major criticisms. The first is the build/buy filter constantly resetting itself. If I want to build using base game and one expansion I should be able to lock and unlock the filter manually when I wish. The second is the gallery and the fact the filters are inclusive rather than exclusive. So if I want to find a build that uses base game and seasons the filter should only show me builds that use items from those two packages and not every single build that uses one couch from seasons and a ton of random other items from the catalogue of $1K worth of DLC that I don't own. The cynical part of my brain feels both of these issues are intended by design.
I wish we had worlds with less set dressing, by that I mean the background lots we can't remove. No matter what I build in Willow Creek or Newcrest the environment will always seem like a Sims version of Lousiana to me so it often looks odd if I use house styles from other places. Its one of the reasons as a Brit I don't want Cottage Living however much it appeals, because its a fantasy romanticised cottagecore version of the UK and the houses I want to build won't match the thatched roof aethestic of the set dressing. Can we not just have a few worlds with trees and hills, somewhat like Glimmerbrook with at least 12-15 lots which could represent anywhere.
In terms of gameplay there is a distinct lack of animations and quite often the animation used doesn't really suit the topic. When Nancy Landgraab complains to Geoffrey about the size of the television set his reaction shouldn't look like she just said she wanted a divorce. Since most of the animations are the same I find I care less about the conversations themselves and simply spam the interactions I need to get the intended result.
For all the traits etc. I don't feel the personalities are particularly distinctive between sims, the only thing that I think makes them different is how I choose to play them. Moods also change way too fast, its far too easy to flip from angry to very happy. There are also no severe consequences for actions, adulterers aren't punished like they were in Sims 3.
The message and phone system often feels intrusive, its like the devs want us to be aware of all these events and engage with the game. That would be fine except I'm already engaging with the game and enjoying it thanks but these stupid messages keep breaking my gameplay flow.
Also why most loner sims have a fear of strangers? I'm a loner and other people don't phase me at all.
Now that's a lot of negatives so I'll end by saying I really do love this game but I feel theres always room for improvement.
I wish we had worlds with less set dressing, by that I mean the background lots we can't remove. No matter what I build in Willow Creek or Newcrest the environment will always seem like a Sims version of Lousiana to me so it often looks odd if I use house styles from other places. Its one of the reasons as a Brit I don't want Cottage Living however much it appeals, because its a fantasy romanticised cottagecore version of the UK and the houses I want to build won't match the thatched roof aethestic of the set dressing. Can we not just have a few worlds with trees and hills, somewhat like Glimmerbrook with at least 12-15 lots which could represent anywhere.
In terms of gameplay there is a distinct lack of animations and quite often the animation used doesn't really suit the topic. When Nancy Landgraab complains to Geoffrey about the size of the television set his reaction shouldn't look like she just said she wanted a divorce. Since most of the animations are the same I find I care less about the conversations themselves and simply spam the interactions I need to get the intended result.
For all the traits etc. I don't feel the personalities are particularly distinctive between sims, the only thing that I think makes them different is how I choose to play them. Moods also change way too fast, its far too easy to flip from angry to very happy. There are also no severe consequences for actions, adulterers aren't punished like they were in Sims 3.
The message and phone system often feels intrusive, its like the devs want us to be aware of all these events and engage with the game. That would be fine except I'm already engaging with the game and enjoying it thanks but these stupid messages keep breaking my gameplay flow.
Also why most loner sims have a fear of strangers? I'm a loner and other people don't phase me at all.
Now that's a lot of negatives so I'll end by saying I really do love this game but I feel theres always room for improvement.