Forum Discussion
Paladin0001
3 years agoNew Traveler
I am going to write my feedback here in a constructive way. For the sake of brevity, I'll keep it short:
1. Quality Control: This is, perhaps, my biggest gripe. Now, to be fair, each game of The Sims goes through their own aches and pains on this subject. As with anything, there will always be some bugs, even after testing. However.... I have noted that the quality of the Sims 4 releases (patches, packs, expansions, kits, etc.) has been severely slipping for a while now. To be fair, there could be some very valid reasons behind the scenes that we, the end users of said product, will probably never know. But, there have been some very significant and blatantly obvious bugs (like game breaking ones) in recent releases that should have been addressed before final implementation. As I stated before, bugs happen even after testing. I am okay with that, and my expectations allow for this. But the things I am referring to are the game breaking bugs that emerge even after you have disabled all CC, backed up your save files, and even possibly started a new game. And the game breaking bug hits you almost immediately. That is something that the QA should find and address before final product release. They should be given enough time to do this. I would much rather wait for a good game release, than deal with the pain and hassle of a very buggy, unplayable, and hastily released one.
2. Lack of a color wheel. Now this may seem insignificant to some people, but I really dislike not being able to choose my own colors for things and am forced to use premade swatches. The big reason this sets my teeth on edge is due to the lighting variations in the Sims 4. Back when the Sims 4 was first released, I remember choosing the color white for items, only to find that basic white was different for each item! Changing the lighting intensity, color and even time of day, didn't seem to help. It was like someone armed all the gnomes with various colored spray cans and turned them loose wildly. Now I did give my feedback on this, back in the day and the devs did address this, even updating a lot of our swatches.. That being said, I still have this same issue, even with those swatch updates. Rather than beat my head against a wall, it would be so much easier to give us simmers the ability to create and adjust color tones as we see fit, allowing us to work within the scope of the lighting variations. Saves the devs time and money, imo.
3. No open worlds. What can I say, I have never been a fan of the small worlds in this game. However, I do understand what they were trying to achieve by going this route. I have come to accept that we will likely never get this ability, hence why I have listed it here further down in my list. It's not a game breaking thing for me, and it still sets my teeth on edge, but hey, can't blame a girl for wishing!
Anyway, these are the major criticisms I have. Sure, I have more, but I consider those to be minor.
1. Quality Control: This is, perhaps, my biggest gripe. Now, to be fair, each game of The Sims goes through their own aches and pains on this subject. As with anything, there will always be some bugs, even after testing. However.... I have noted that the quality of the Sims 4 releases (patches, packs, expansions, kits, etc.) has been severely slipping for a while now. To be fair, there could be some very valid reasons behind the scenes that we, the end users of said product, will probably never know. But, there have been some very significant and blatantly obvious bugs (like game breaking ones) in recent releases that should have been addressed before final implementation. As I stated before, bugs happen even after testing. I am okay with that, and my expectations allow for this. But the things I am referring to are the game breaking bugs that emerge even after you have disabled all CC, backed up your save files, and even possibly started a new game. And the game breaking bug hits you almost immediately. That is something that the QA should find and address before final product release. They should be given enough time to do this. I would much rather wait for a good game release, than deal with the pain and hassle of a very buggy, unplayable, and hastily released one.
2. Lack of a color wheel. Now this may seem insignificant to some people, but I really dislike not being able to choose my own colors for things and am forced to use premade swatches. The big reason this sets my teeth on edge is due to the lighting variations in the Sims 4. Back when the Sims 4 was first released, I remember choosing the color white for items, only to find that basic white was different for each item! Changing the lighting intensity, color and even time of day, didn't seem to help. It was like someone armed all the gnomes with various colored spray cans and turned them loose wildly. Now I did give my feedback on this, back in the day and the devs did address this, even updating a lot of our swatches.
3. No open worlds. What can I say, I have never been a fan of the small worlds in this game. However, I do understand what they were trying to achieve by going this route. I have come to accept that we will likely never get this ability, hence why I have listed it here further down in my list. It's not a game breaking thing for me
Anyway, these are the major criticisms I have. Sure, I have more, but I consider those to be minor.