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SimsLovinLycan's avatar
3 years ago

What is Your Biggest Criticism About Sims 4?

Note: This thread is not for being mean or insulting. Please try to phrase your critiques as civilly and respectfully as possible, no matter how much the issue irks you. Thanks in advance!

For me, my biggest gripe about Sims 4 so far is how often the development team attempts to emphasize their characters and storylines in the game. It's one thing in a mission-based pack like "Strangerville", where the story is the pack, but when it's more of a feature-based pack like "Werewolves", it can get somewhat grating.

Now, I know there is a certain subset of the playerbase who came from TS1, 2, and 3 and played the premades very extensively, maybe even exclusively, and are very fond of expanding on already established characters and plotlines. However, there are also players like me, who came off of previous games and exclusively played our own sims, who never played any of the much-cherished premade hoods or sims in TS2 and went straight to making our own hoods for our own characters to inhabit and stories to be told in. For us, TS4 has been a battle for space for our sims to live, for opportunities for more freeform gameplay moments, and with "Werewolves", even just the ability to fully engage with the game's systems without having to enmesh the premade characters into our stories.

I said this in another thread, but it sometimes feels as if the current Sims Team is populated with people who actually want to make a narrative-driven game with a set cast and a clear-cut beginning, middle, and end to the story as opposed to an open-ended, player-driven gaming experience with no pre-determined storyline or cast. Almost like they really had their hearts set on working for a development studio that focuses on RPG's or platformers or adventure games, but ended up working on this game instead because it was the only industry job they could get and are trying to make the most of it and squeeze in the kind of game they're actually passionate about making wherever they can into this one.

But, The Sims is not about completing a story that has been pre-written for you. This franchise is about being able to tell your own stories using the game and its systems as your tools and canvas to do so. Yes, many people enjoy using the premade sims and their plots as a story prompt, but not everyone does. Sure, some people only ever played the premade worlds in earlier titles, but others of us have always preferred to build our own. Some people are quite happy with the pre-existing werewolf packs, others of us would rather have the ability to form our own. Giving players a choice of pre-existing content to engage with is one thing, but making all but two aspirations in a Game Pack impossible to complete without engaging with the pre-existing NPC factions is a whole different bucket of sweets.

I would have liked to be able to create my own pack of werewolves either with a pack creation system or using the club system without having to use mods to have werewolf activities count as club activities. I would have liked to have aspirations about forming your own pack, or ones about becoming a good werewolf or getting comfortable in your own fur that don't involve having to engage with the pre-existing werewolf factions. I would have liked for werewolves and vampires to start on neutral terms instead of having automatic enmity because of some far-off lore that has nothing to do with the story I want to tell. "Strangerville" had a pre-written chain of events, but at least you got to choose your crew (Do you go with premades or create your own party?) instead of being required to bring specific premade characters along.

I can play any RPG, any adventure game, any platformer to get a story someone else wrote for me. When I play The Sims, I'm looking for systems and a platform to mess around with them on to tell my own stories. The more narrative-heavy design philosophy of many of TS4's packs actually has me a little worried for what the high school pack will ultimately be. Will players go in hyped to play their own little group of Teens, only to have the devs' own Breakfast Club from the trailer foist upon them to complete any of the pack's aspirations? Will the amusement park be a scripted event hub with an event timer and a list of activities you have to do or else your sim gets a sad moodlet? I sure hope not, because The Sims is best as a collection of systems for freeform storytelling, not a watered-down RPG.

115 Replies

  • Disappearing harvests are so disappointing. I might give up farming, it is stressing me so badly. The rabbits die too quickly.
  • "jpsulsuldagdag;c-18228993" wrote:
    Not too many lots. I want more lots. For example, in City Living, I can see many buildings but I can't really visit most of them.

    Hopefully they update some worlds soon and add more lots.


    Out of all the time Sims 4 came into existence, EA/Maxis has given it's customers only one Neighborhood free of charge and that was years ago. EA/Maxis has no intention of doing that again as it cuts into their profits. Once was in the customers hands to do has been taken away in favor of profits, so until Sims 4 is out of production so will the addition of lots unless it is behind a paywall.
  • "xxcolddeadxx;c-18228973" wrote:
    Through all their issues, I loved this game till about 20 minutes ago.
    I was finally forced to update from Origin to the new EA app. I went from being able to play offline to now being screwed over. I don't have internet most of the month; I work in the bush remotely and only have internet when I am in town. The EA app does not allow for offline gameplay; Ive just been screwed out of a serious amount of money. I also lost one of the few games (read as 3) games I could play without issue.
    Why the hell would you force everyone to move over to a beta app that doesn't allow for offline play of any of the games that were offline capable on Origin? Sure, the demographic I fit into (remote, lack of internet) is getting to be smaller and smaller. That doesn't mean it doesn't exist. First its bug issues, then launching xpacs that aren't even finished with the need for constant updates or 3rd party programs to fix them (TS4S). The hell happened to your ability to give us a valid, and over all, inclusive product? Fix your ?????, EA.


    I just tested and was able to run the game offline. When I boot up the EA app without Internet it looks totally blank, as if it is not working. But when I click the 3 lines in the top left corner, I can set the app in offline mode. Offline mode is very minimal but allows access to installed game. Unlike origin, which automatically went into offline mode, I have to manually select offline mode with the EA app. Just saying in case this might help you.
  • the lack of depth. sims don't interact with/react to each other or their environments in any realistic or logical way, even when you micromanage everything. their personalities and relationships and careers and the worlds they live in are all far too shallow and there is a distinct lack of consequences.

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