Forum Discussion
5 years ago
My game is usually interesting. It's like a big puzzle.
Why do seeds disappear but reappear the next morning? Why is basil involved in so many Last Exceptions pertaining to Sims inventories?
I replace most of the premades because I have no interest in their "stories" or their contrived traits and aspirations. I've always wondered why someone decided that Cassandra would be gloomy and creative but Malcolm would be an evil snob? Why not the other way around? Why did someone decide that Luna would be romantic and childish? Why not make Luna erratic, like her father? Why did someone decide to make Morgan good and outgoing, Sophia a cheerful music lover, and Yuki a loner geek? Why did someone decide that Wolfgang would be gloomy and mean and Hugo would be a loner and a foodie? And then there's Duane Talla out in Sulani who's an orphan but he somehow got two decent traits. Why are female teens "prettier" than their male counterparts? They usually have beady eyes, noodle arms, and weird waistlines though. And then there are the young adult premades who were all set up in much the same way as the teens.
It's kind of fun sometimes to look at the traits of the premades and then mix them up to balance them out. Someone did a gender switch of premades which was pretty interesting. I found those Sims to be way more interesting than the constructs that ship with the game and expansions.
All in all, I don't take the game too seriously. If a save breaks then I start another one.
Why do seeds disappear but reappear the next morning? Why is basil involved in so many Last Exceptions pertaining to Sims inventories?
I replace most of the premades because I have no interest in their "stories" or their contrived traits and aspirations. I've always wondered why someone decided that Cassandra would be gloomy and creative but Malcolm would be an evil snob? Why not the other way around? Why did someone decide that Luna would be romantic and childish? Why not make Luna erratic, like her father? Why did someone decide to make Morgan good and outgoing, Sophia a cheerful music lover, and Yuki a loner geek? Why did someone decide that Wolfgang would be gloomy and mean and Hugo would be a loner and a foodie? And then there's Duane Talla out in Sulani who's an orphan but he somehow got two decent traits. Why are female teens "prettier" than their male counterparts? They usually have beady eyes, noodle arms, and weird waistlines though. And then there are the young adult premades who were all set up in much the same way as the teens.
It's kind of fun sometimes to look at the traits of the premades and then mix them up to balance them out. Someone did a gender switch of premades which was pretty interesting. I found those Sims to be way more interesting than the constructs that ship with the game and expansions.
All in all, I don't take the game too seriously. If a save breaks then I start another one.
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