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- Nindigo795 years agoSeasoned AceI love my Sims' smiles and plethora of whacky expressions. Nothing is too serious in my game, and I have no need for being in control all the time. My Sims are often jobless and given a surreal amount of money to simply enjoy life. This also means I don't have to constantly micro-manage, as there is no schedule to fit everything into. I like my Sims happy, free and spoiled rotten. They are my little sweetlings, but if I tire of them, I go and play a different game. I play with aging off and the same Sims. I don't change my kids :o
- it depends on what i'm doing. if its a challenge I am super serious, but when i'm making sims for fun I just go crazy. Sometimes I play with someone else like on a face-time call and they say: you've gone all quiet are you okay? because i'm focusing a lot, haha. is anyone else the same?
- PhantasmKiss5 years agoSeasoned AceI am disappointed when there aren't enough surprises. When something goes terribly, comically wrong, I focus on the comical bit!
- phaight645 years agoNew SpectatorI play for fun, it's an outlet and takes me in the sims world,
Did that make sense? - I don't actually use TS4 as a game. To play a game, I go back to TS3. Less frequently, I'll play TS2.
I'm writing two stories based on families that I created in the game. I use TS4 as a stage with different backdrops in order to take screenshots to accompany my text.
In that respect, yes, I control everything that my Sims do in TS4. The reason being, if Sims are allowed to act autonomously, the things that they do don't adequately fit the personalities or the traits of the Sims in my story. In addition, most of the animations in the game are incapable of conveying what I would like them to. They're not complex enough and most of the time, it seems that Sims don't like to touch. They don't dance together, skate together, or even snuggle in bed. They often seem as if they are living in parallel instead of actually being involved with each other. As a result, I depend on poses in order to get the effect that I'm looking for. If I can't find a pose to illustrate what I need, I'll make one. It's a time-consuming process, but it's worth it to get the Sims to come alive in a screenshot.
Sometimes, events in my story have even been inspired by poses that I find on the net. Some of them are really evocative (?) and they make me ask myself, "What happened there?" I really love that. It reminds me of how the animations in TS2 and TS3 used to get my juices going. The Sims would do things and a loose storyline of their motivations would start to form in my head.
Unfortunately, that doesn't happen for me with TS4. It's backward now. The game doesn't inspire me so much as I've completely abandoned the game in favor of a story. That's something completely new to me in the Sims series. I attribute that to the animations, I think. They are far too repetitive and each new pack reuses animations ad nauseam. It's gotten to the point that I avoid a lot of them like the plague because they annoy me so much. In addition, I find that Sims who are family members, close friends, or lovers stand much too far apart whenever they're speaking. The most annoying thing: whenever Sims are speaking, one or both of them will invariably make a beeline for a seat, no matter how far away or inconveniently located it is. The following pair of Sims started off speaking in an aisle between booths at a convention hall. Seconds later, this is how they ended up:
https://i.imgur.com/l5IcQPc.png
The one time that I was inspired by TS4, it was due to a bug. However, it was a happy accident and I ran with it. I stopped playing and I began writing. Eventually, I decided to add screenshots to it.
Anyway, that's my 'play' style. - Admiral8Q5 years agoSeasoned Ace
"Cynna;c-17594418" wrote:
The most annoying thing: whenever Sims are speaking, one or both of them will invariably make a beeline for a seat, no matter how far away or inconveniently located it is.
For this reason, I've actually rearranged or added furniture to make the sitting conversations make more sense.
Like this:Spoiler
Toddlers can't sit on 'grown-up' chairs, so...
https://i.imgur.com/BwbRODy.png
This is a tiny home, but yeah, I can see I should put a coffee table or at least a small table there.
https://i.imgur.com/DQYpbjQ.png
https://i.imgur.com/uf4Kuli.png
This room was actually the most complicated to keep rearranging the furniture as I watched where they went to sit and talk. Not a great screenshot to show it, but two desks facing each-other, a chair next to one, and that thingy for more people to sit on if needed, heh! Also not in the screenie, a piano two kids work stations and a couple more chairs. I really should get a better layout screenshot of this room. It's from my first build so I've had plenty of time to keep modifying the house.
https://i.imgur.com/160eAUr.png - @Admiral8Q
That's a decent solution if Sims are in a house or something. However, for the scene that I had set -- two people running into each other at a convention -- it didn't make any sense to do that. I'm willing to do some things to make the game work for me. However, for something as fundamental as speaking, players shouldn't have to rearrange the furniture in order to accommodate a bug. Sims talk, talk, talk, 98 percent of the time that any of them are put into a room together. They go out of their way to do it. The conversations should function properly, sitting or standing. - (Dupe)
- There is a mod for that stop sims from smiling?!
- When i get more into my story, I want a lot of wackiness! I love the quirkiness of the SIMS :)
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