Forum Discussion
halimali
10 years agoSeasoned Ace
"EnkiSchmidt;14494798" wrote:
Except for the first, my rules probably count as Story/Challenge, but here it goes anyways:
- Fertile Saturday (in my legacy save only)
Every week at saturday I check which of the unplayed housed sims have developed romances, pair them up and create a child for couples in the adult range. I may move sims from the gallery, CAS or the homeless bin into houses.
The maximum number of sims to move in/get born is determined by the empty slots. Slots can be generated by the legacy household only: 1 slot per gold party and 1 slot whenever a houshold member reaches level 6 in Charisma (this mechanic I borrowed from the Settler Challenge by Aislynne). This is suitable for smaller towns only. If your world grows, you may want to roll a die and add the result to the available slots each week.
- Penalty system
Every misbehaviour results in a penalty point. This includes brawls in public, mouthy mailmen, playing the guitar in the library, trashcan kicking and so on. Reaching top level in the Criminal Career or Secret Agent (Villain branch) also results in a penalty point.
Four points translate to transfer to the prison household for 3 days or more, depending on the crime.
- University EP substitute
YA sims get moved to a college household for one week. Strictly studying, little leisure.
Bachelor degree is achieved when a sim has amassed all the skilled needed for the basic tiers of a career of their choosing. Bachelor degree is the prequestite to buy career oriented reward traits.
If they amassed all the skills to max out a specialized branch of a career, they get awarded doctor degree. Doctors may not only buy the reward traits, but I explicitely allow myself to cheat on their behalf to my heart's content. But mostly this title is just used for roleplaying purpose, like writing "Gunther is the principal of Newcrest community college" in the household bios.
In place of college I used military service for a long time, but then the government changed (see below)
- Periodic elections via GT
Every political party gets created as a club. Every club has the same rules and may use a hangout specifically prepared for the campaign for 24 hours. The party with the most unspent club points wins.
The catch: Before the campaign start, you write down at least 2 laws and one venue for every party that the party promises to introduce. You have adher to the outcome.
I LOVE what you have done there. I think I am going to copy you in some areas.
The University sounds like a great idea but I think I will make the university available for the households who can afford it. when Teens become YA then their household has to pay a one time fee of 20,000 to admit their son/daughter to the university. (Using the cheat to deduct that amount)
When the sim will move in to the university he will bring 20K (to take care of the University bills)
I think I will keep YAs 20 days in the university to build skills. I'm playing on long life span so that will help.
I have a jail challenge in one of my lots so I can do this as a penalty system. But for that I really need sims to do something really bad to send them there. In that jail lot I only spawn sims. Have to think of some rules for it like you did.
Can you elaborate more on the rules you set for the elections? sounds interesting.