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6 years ago
I'm mostly casual with a little bit of weird (or "quirky") tossed in once in a while. For example, I've been playing an alien with the backstory of spending most of her growing up years on Sixam where she learned everything science related, but when she became a YA she came back to Earth to care for her now-elderly father (the was able to develop a good relationship with him because he was an astronaut so would frequently visit Sixam to spend time with her. (I was able to make her a retired scientist with the use of mods, and I used mods to help cheat her to YA and her father to elder.) She settled in Strangerville because the climate was best for her dad's aging bones, and she was able to solve the mystery and turn the town back to normal. If we ever get witches i'll have at least one witch family, either like Bewitched with a human husband/dad or maybe more like Charmed wth three witches, each with their own specialties depending on what we get in the pack.
I'll usually start with a single household then start rotational play as the kids grow up and move out -- I'm currently alternating between two households, my Strangerville one and a new one where I'm eventually going to unlock all the career outfits. I have an athletic Sim who'll be going into the Acting career once he gets to the top of the Athlete career (probably the Professional Sports branch) since that's been a path for a lot of athletes in the past, and he'll have the max fitness skill which will help him get action roles.
I'll usually start with a single household then start rotational play as the kids grow up and move out -- I'm currently alternating between two households, my Strangerville one and a new one where I'm eventually going to unlock all the career outfits. I have an athletic Sim who'll be going into the Acting career once he gets to the top of the Athlete career (probably the Professional Sports branch) since that's been a path for a lot of athletes in the past, and he'll have the max fitness skill which will help him get action roles.
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