"shanls96;d-968536" wrote:
What life span do you play with and do you use MCC to change the length of days each generation lives for in your game.
If you don’t use MCC :
-Short
-Normal
-Long
if you use MCC
how many days per generation (eg. Child 7, teen 14 etc)
Are you planning on changing it when discovering university comes out? I’m wondering whether I should make my lifespan longer bc of university.
BG: Long. Seasons 7 days.
MC: Standard aging. Game speed time: 250.
With that your days are a lot longer, but skills build up much faster even though they look slower at first glance (with exception to one or two like charisma in the mirror, it is sort of broken as it doesn't continuely reward progress, but it does it in bursts based on when the animation is replaying).
You have a lot more days for your sims as well, for example toddlers and children equal or double the days found under normal in base game, while young adults and adults are almost double the age values of a child, so instead of around 50 days, you get almost 100 days. I'd say that is more than enough without needing to immortalize sims because of how quick and cramped typical default is.
Coming back to skills, if you compare default without MC, at 7 days as a child, you'd be lucky to make it across all the skills and have just a minor headstart on skills you'd find in teenagers onwards, with these settings? you'd not only have the time to get through all those skills but you'd probably be able to max out those adult skills a great deal if not all the way before aging up.
while time is slowed, so is the time compression when away from the house because all family members are busy with school/work, or they are home but all sleeping, it will take a lot longer to get from sleeping to waking up (but that also depends on the quality of the bed as to how much it gives your sims,) otherwise you could be waiting a few minutes to go from 10pm to 6am, but that is well worth the trade off.