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3 years ago
My first choice: I say, fix the foundation first. Until the base game is fixed and improved, the remainder will just crumble under its own weight.
Someone made the decision, relatively early on, to switch to a 64-bit format. That decision probably saved TS4 from TS3's degrading fate. Nevertheless, the foundation of TS4 is still a hot mess. It just doesn't have the framework of a Sim game, because the simulation is missing. Sims talk, walk, eat, poop, and find the object in the room that advertises the loudest. Without intervention by the player, that's all there is, and it's not going to change. It can't change without totally ripping apart the code and starting over again. Needless to say, that's not going to happen.
My second choice: provide better pack integration. However, there doesn't seem to be much interest in doing that. Only God and the decision-makers at EA know the reason why. I can only speculate that there's no reason to do so, as the packs will continue to sell, perfectly well, without any additional effort. So why bother?
Someone made the decision, relatively early on, to switch to a 64-bit format. That decision probably saved TS4 from TS3's degrading fate. Nevertheless, the foundation of TS4 is still a hot mess. It just doesn't have the framework of a Sim game, because the simulation is missing. Sims talk, walk, eat, poop, and find the object in the room that advertises the loudest. Without intervention by the player, that's all there is, and it's not going to change. It can't change without totally ripping apart the code and starting over again. Needless to say, that's not going to happen.
My second choice: provide better pack integration. However, there doesn't seem to be much interest in doing that. Only God and the decision-makers at EA know the reason why. I can only speculate that there's no reason to do so, as the packs will continue to sell, perfectly well, without any additional effort. So why bother?
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