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NightwalkerArk
3 years agoSeasoned Newcomer
At this point, I'd go for almost any world that is a far step away from civilisation, concrete and asphalted roads. Because if we get Werewolves, I'm gonna send them as far into the wild as I can. Grassy areas, roads of sand or dirt. Forests, lakes (I'm okay with an old-fashioned bridge), swamps, fog and caves. Maybe that mill I've been hearing about could be in the far south, the border of the area, warning normal Sims not to enter here, especially during the night. Lot trait - Wild Danger. Normal Sims will stay away from this area. If you bring them there, be wary of Werewolves infecting your Sim. (but the bar was so awesome, if badly placed, it was worth the risk!) Werewolves will stay outdoors though, if the owner has the special silver ward door.
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