"Goldmoldar;c-17004898" wrote:
"Cinebar;c-17004889" wrote:
64Bit machines have been around since 2007. I'm not sure why anyone would have purchased a 32 bit machine, like holding on to XP long after Windows 7 had been going for several years and now Windows 10. I'm not sure why EA allowed them to go back and grab old integrated graphics and very old Intel chips or Nvidia chips that were extremely old cards even when people were playing TS3. It's always made me wonder why TS4's requirements included very old cards, systems and chips even before TS3 was even produced.
I agree however, some were looking to save money or just did not have the budget to buy an 64 bit. There are also that likes to cling to the old even though there is the new maybe out of fear or something and in time even those will upgrade or just give up computing and just move over to the genre of console if it is gaming.
Perhaps gaming is not the hobby those people should chose to engage in either. Personally Sims 3 wouldn't have had some of it's issues had they decided to upgrade that game to 64 bit - so actually this should have been in the works long before now - in my opinion. Sims 3's top error was a lack of memory error and not because most players lacked memory but the fact the game was 32 bit and could not utilize any memory over 3.5 gigs. During Sims 3 I know I ran at the very least 8 gigs of ram of which 5 gigs sat there useless to that game as it was 32 bit and just could not access all my ram. That proved this game should have been upgraded 7 years ago, and Sims 4 should have been 64 bit when it came out - in my opinion.
Also the video card companies have stopped supporting 32 bit already - so you cannot even upgrade your video cards and in the Sims keeping your STAND ALONE video cards up to date has always been important to this game. At the very least when Radeon and Nvidia announced they were dropping support for 32 bit - EA should have announced they were dropping support for 32 bit as well - not waited until it already happened.