Who didn't see this coming?
EA should have known better. It was unreasonable for them to believe that they could keep piling content onto a system that could not support more than 4GBs of RAM. Good grief, didn't they learn that lesson with TS3?
EA should have started with 64-bit from the get go. But since they didn't, they should live with
their mistake instead of forcing paying customers to upgrade or be left behind. Dropping 32-bit now is really terrible public relations.
I'm sorry to those of you who won't be able to 'make the jump'. EA should have never made promises that they couldn't keep. Unfortunately, though, it's nothing new.
"drake_mccarty;c-16998981" wrote:
"ClarionOfJoy;c-16998867" wrote:
All the people saying this doesn't matter and that it's great are the same people who said before that it's great that this game can work on lower end computers. Smh....
What a sweeping generalization, and frankly I disagree. The decision to not only support, but actively tailor the game to low end machines has never made any sense. Seriously. It made even less sense when they upgraded the base game to 64bit and did virtually nothing with that for the longest time.
Just because they sold this game on the mindset that it could run on a modded toaster doesn’t mean they actually snatched up a bunch of players who fit into that market. Even if they did, there’s no guarantee that they’ve been buying content regularly. Let’s not forget the “excuse” that’s tossed around for having such old hardware is the “high” cost of buying a new one or upgrading; if they can’t find money to better their machine I don’t suppose the money for Sims packs comes along any easier.
This whole thing seems to be being blown out of proportion by people who frankly have hated on the game being 32bit for years and are now suddenly speaking up for the little guy when it’s being dropped. This is not a big deal, if the game had a huge pool of 32bit players then that would be different, but clearly if they can drop support for that in mid-2019 they clearly don’t stand to lose much. As someone who is NOT a huge fan of Sims 4, or virtually anything they have done with the game thus far, this is a good thing. Doesn’t mean they’re going to take the game in a better direction, but at least what they make now won’t be tailored to near-obsolete hardware.
You're dead on that EA should never have released the game for 32-bit systems in the first place. Executives at EA have demonstrated a consistent lack of foresight.
Nevertheless, on principle, they shouldn't change to 64-bit only. Not now. It would be just one more promise that EA has broken.
It doesn't matter if only a handful of people are affecting by this, they're still paying customers, just like anyone else. They also happen to be customers that EA purposely courted with promises that the game would be able to work on their computers.
No matter which side of this coin a customer lands on, it sets a bad precedent.