Forum Discussion
6 years ago
Here are some ideas about skills:
Herbalism may be a good choice for an earthly witch, as well as gardening, cooking and fishing.
Vampire lore suits well for a dark wizard.
Archaeology for adventuring spellcaster.
Mischief for those who will be using mischievous magic.
Logic is good for an intellectual type of wizards and alchemists.
Handiness - for SteamPunk spellcaster.
Charisma is useful for all.
Musical instruments and singing for a bard.
Writing may be an interesting choice too.
Pet training for druids.
Wellness for those who appreciate balance (BTW, did you know that meditation on high levels allows you to teleport to Silvan Glade and other secret lots?).
...and traits:
Good/Bad - for light/dark magic.
All the emotional traits (Creative, Genius, etc...) make sense, depending on the character.
Bookworm - for wizards.
Music Lover - for bards.
Cat/Dog Lover - for druids.
Child of the Ocean - for water mages.
Child of the Islands - for shamans.
Erratic or/and Paranoid - for mad sorcerers.
Loves Outdoors - for druids and earthly witches.
Insider - if you plan to play with spellcaster's clubs.
Loner - for those who prefer to study magical arts alone.
Herbalism may be a good choice for an earthly witch, as well as gardening, cooking and fishing.
Vampire lore suits well for a dark wizard.
Archaeology for adventuring spellcaster.
Mischief for those who will be using mischievous magic.
Logic is good for an intellectual type of wizards and alchemists.
Handiness - for SteamPunk spellcaster.
Charisma is useful for all.
Musical instruments and singing for a bard.
Writing may be an interesting choice too.
Pet training for druids.
Wellness for those who appreciate balance (BTW, did you know that meditation on high levels allows you to teleport to Silvan Glade and other secret lots?).
...and traits:
Good/Bad - for light/dark magic.
All the emotional traits (Creative, Genius, etc...) make sense, depending on the character.
Bookworm - for wizards.
Music Lover - for bards.
Cat/Dog Lover - for druids.
Child of the Ocean - for water mages.
Child of the Islands - for shamans.
Erratic or/and Paranoid - for mad sorcerers.
Loves Outdoors - for druids and earthly witches.
Insider - if you plan to play with spellcaster's clubs.
Loner - for those who prefer to study magical arts alone.
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