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Don’t get me wrong free stuff is great and I understand from a business stand point what they where doing but from my perspective as a player I would have liked some sort of end goal as is seamed like all that work for nothing
- Asatoria2 months agoSeasoned Adventurer
Do you have anything specific in mind what that end goal could have been?
- Karamazov1232 months agoSeasoned Hotshot
The start of the event seemed to be about you helping the Grim Reaper out by learning about Ambrosia, and becoming his friend. There was the start of a narrative when it all began. They kind of lost the plot around week 3 or 4. Then, when you make the Ambrosia and visit a bar, it just ends.
It would have been cool if the game introduced a unique ghost halfway through the event. Like the ghost was accidentally killed by the Reaper, and him "forgetting" how to make Ambrosia was just a way for you to make it, so you could feed it to the ghost and revive them. One of the goals would be to learn about the ghost and how they died. Get attached to them, so you have a vested interest in helping them.
- Asatoria2 months agoSeasoned Adventurer
I love your idea! That would have been so much better than what EA has given us. That way it would really have felt like a cohesive story.
- I-Sim4ever_802 months agoNew Adventurer
What would have made a good ending would to have a ghost of someones lost love that you had to bring back or what karmazov123 suggested would be a good idea also
- Simburian2 months agoNew Traveler
Do you end up with the Grim Reaper phoning you and asking if you'd like to work for him? I did.
It did make me do things I'd never done before but I had to concentrate on a single Sim for a long time to achieve them.
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