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Do you have anything specific in mind what that end goal could have been?
The start of the event seemed to be about you helping the Grim Reaper out by learning about Ambrosia, and becoming his friend. There was the start of a narrative when it all began. They kind of lost the plot around week 3 or 4. Then, when you make the Ambrosia and visit a bar, it just ends.
It would have been cool if the game introduced a unique ghost halfway through the event. Like the ghost was accidentally killed by the Reaper, and him "forgetting" how to make Ambrosia was just a way for you to make it, so you could feed it to the ghost and revive them. One of the goals would be to learn about the ghost and how they died. Get attached to them, so you have a vested interest in helping them.
- Asatoria2 months agoSeasoned Adventurer
I love your idea! That would have been so much better than what EA has given us. That way it would really have felt like a cohesive story.
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