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83bienchen
4 years agoSeasoned Ace
1.
Loved it. I still do.
2.
Liked it for the most part, except that the game was - and still is - incapable of simulating any actual activity in lots in the same hood. This was especially annoying when there was a Community Lot next to my currently played Lot. Still not a fan of that.
3.
The fact that so much Basic Gameplay came with chunky objects (telescope, bakers) instead of versatile smaller ones. I still don't get it.
On the positive side, how smoothly the game ran and how beautiful it was (still is).
4.
Toddlers.
5.
I immediately found it inferior to the TS2 aspiration meter - which will always feel the best way to go about simulating a Sim's mental wellbeing to me.
Emotions never were a selling point for me. They felt shallow and were by no means new to the series. Sims have had emotions since TS1.
6.
Yes, though I played with aging off for more than a year because the lack of toddlers ruined my prefered family based playstyle. I still had a blast with the new Sims and played rotational for the first time. I kept that playstyle ever since. TS4 wasn't able to make me bond enough to stick with the same household the whole time.
The main reason for that is - again - the lack of the aspiration meter or a meaningful substitute for it. Also, whims where shallow and repetitive without the aspiration meter and without being tied more to what actually happened in the household (e.g. level skills actually required for the next promotion, have a child level their skills or grow up nicely, have an A at school, take a suitable job for your Sim's personality). For the most part, such whims aren't even possible to mod in TS2 (by tuning and maybe even by Script Mods).
Loved it. I still do.
2.
Liked it for the most part, except that the game was - and still is - incapable of simulating any actual activity in lots in the same hood. This was especially annoying when there was a Community Lot next to my currently played Lot. Still not a fan of that.
3.
The fact that so much Basic Gameplay came with chunky objects (telescope, bakers) instead of versatile smaller ones. I still don't get it.
On the positive side, how smoothly the game ran and how beautiful it was (still is).
4.
Toddlers.
5.
I immediately found it inferior to the TS2 aspiration meter - which will always feel the best way to go about simulating a Sim's mental wellbeing to me.
Emotions never were a selling point for me. They felt shallow and were by no means new to the series. Sims have had emotions since TS1.
6.
Yes, though I played with aging off for more than a year because the lack of toddlers ruined my prefered family based playstyle. I still had a blast with the new Sims and played rotational for the first time. I kept that playstyle ever since. TS4 wasn't able to make me bond enough to stick with the same household the whole time.
The main reason for that is - again - the lack of the aspiration meter or a meaningful substitute for it. Also, whims where shallow and repetitive without the aspiration meter and without being tied more to what actually happened in the household (e.g. level skills actually required for the next promotion, have a child level their skills or grow up nicely, have an A at school, take a suitable job for your Sim's personality). For the most part, such whims aren't even possible to mod in TS2 (by tuning and maybe even by Script Mods).
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