Forum Discussion
DonroaAkashu
5 years agoSeasoned Ace
The resort management in TS3 was very picky, and if a hotel feature was added to TS4 I would wish it to be more flexible.
While I do understand wanting features that add to gameplay, incorporated in the game through patches and packs; I think a lot of things being wished for can already be done in the game if the player puts some thought and imagination to the already existing mechanics. Having everything served on a plate would take a lot of entertainment away, and I don’t think EA should cater to those that do not explore the game properly to know how to make things work before they go to a forum yelling for more money grabbing, performance reducing additions.
There are hopefully more examples, but these are how I have done 'hotels':
A restaurant in Sulani, St. Taz Island, large and with a pier, and a nice bedroom upstairs, for any sim living in other worlds to sleep in while visiting. Run by my sibling couple totalitarian rulers, as a grim remark on who sells out first to ockupation and exotification. Sims can as a mechanic in game sleep wherever they want and do not need to go home for that.
An artist studio/communal place in Brindleton Bay by the beach, a residential for a lone sim to inhabit, being visited by my other artist sims; moving in, painting by the beach and having nice dinner parties picturing the Skagen painters lifestyle for awhile; then going home with lots of new paintings to exhibit in their home town art gallery. It is very easy to move sims between households.
Rental lot in Selvadorada, the Belomisia Field Station, in my rebuild a cheap hostel, where groups of sims can visit and live together for a short while, traversing the jungle and exploring the world as student and back-packers. Sims can take vacations together.
I very much look forward to the new features in Snowy Escape, being able to live in as well as temporary visit a new world.
Edit: I have yet to do something with this, but I see great potential in the lot assignment University Housing, and the limitations for organisations to be applied; in creating living situations similar to hostels, in different worlds. Sims will be spawned according to number of beds, and behave like youngsters away from home, and a maid will come clean.
While I do understand wanting features that add to gameplay, incorporated in the game through patches and packs; I think a lot of things being wished for can already be done in the game if the player puts some thought and imagination to the already existing mechanics. Having everything served on a plate would take a lot of entertainment away, and I don’t think EA should cater to those that do not explore the game properly to know how to make things work before they go to a forum yelling for more money grabbing, performance reducing additions.
There are hopefully more examples, but these are how I have done 'hotels':
A restaurant in Sulani, St. Taz Island, large and with a pier, and a nice bedroom upstairs, for any sim living in other worlds to sleep in while visiting. Run by my sibling couple totalitarian rulers, as a grim remark on who sells out first to ockupation and exotification. Sims can as a mechanic in game sleep wherever they want and do not need to go home for that.
An artist studio/communal place in Brindleton Bay by the beach, a residential for a lone sim to inhabit, being visited by my other artist sims; moving in, painting by the beach and having nice dinner parties picturing the Skagen painters lifestyle for awhile; then going home with lots of new paintings to exhibit in their home town art gallery. It is very easy to move sims between households.
Rental lot in Selvadorada, the Belomisia Field Station, in my rebuild a cheap hostel, where groups of sims can visit and live together for a short while, traversing the jungle and exploring the world as student and back-packers. Sims can take vacations together.
I very much look forward to the new features in Snowy Escape, being able to live in as well as temporary visit a new world.
Edit: I have yet to do something with this, but I see great potential in the lot assignment University Housing, and the limitations for organisations to be applied; in creating living situations similar to hostels, in different worlds. Sims will be spawned according to number of beds, and behave like youngsters away from home, and a maid will come clean.
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