Forum Discussion
7 years ago
I agree with Lunar Cycles, It would be a powerful tool.
So if you started a new game you start with a new moon, and each night is the next phase in the cycle.
Therefore each night the werewolf will experience more intense Headaches, feeling Tense, fits of Rage. all signs of the Wolf taking over. Or maybe after The Half Moon, Werewolf Sim will start feeling those intensities.
Hoping werewolves as young as Children would start bearing the burden of their powers.
CAS Clothing, I kind of Still want more Victorian Era clothing, Early 20th Century at least.
Also Torn/ripped versions of clothing
Build/Buy, I want Diamond candle Chandeliers, Candelabras, Grand windows similar to Romantic Garden stuff, but better! curtain drapes, just really ornate objects.
Also Distressed, versions of that furnitures, Fallen Chandelier broken on the ground, torn curtains, as if there were a fight, between Werewolves and hunters, and I wanted to turn the Mansion my werewolves resided in to ruins, I could.
The world is the last thing I would worry about, Since the pack is about werewolves. But I am open to a couple of Ideas.
1) 1800s France/Italy, I'm going for the Aristocratic Life Style for my Werewolf sims. Adam and Diane, met when they were 18 and 16 respectfully, It's a Romeo and Juliette Tale with a prolonged happier life, but still tragic ending. Their Life Beginning is titled Werewolves in Paris, but it's not what you think.
2) A forest World, slight mountainous terrain, great Lakes, large lots, a map large enough to fit a few estates. (3-4) lots, all sizing greater than 64x64 is all I need. an estate on a Cliff side, over looking a large lake to the west, to the North East a Mountainous Estate if you wanted to think Ski lodge you wouldn't be wrong. south, central, between the two, is a Valley Estate. the neighbor hood is private, Maybe a little touristy.
Oh! I want (Silver ;) ) Gates To look like this:
http://thoughtyouknew.us/wp-content/uploads/2018/04/breakers-mansion-floor-plan-the-breakers-gate-beautiful-gate-picture-of-the-breakers.jpg
to deter unwanted guests.
Wolfsbane must kill. As a Plant, by nature, if a werewolf gets close, Their Energy Levels will deplete, they will feel uncomfortable. as long as it's close by (Until a collects the wolfsbane and takes it away, Sim with wolfsbane in inventory can still be as deadly), the wolfsbane will kill in 24 hours, as long as the werewolf is in proximity.
Silver, I've always wanted new metals in the game, along with Gold. Not sure how we could use it but I'm sure something would come along.
Pack mentality, I've heard, when it comes To Alpha, Beta, Omega.
"You should be the Alpha because you're powerful, not you should be powerful because you're the Alpha."
I sort of disagree and agree... Which is why I designed it the way I did.
I want it to work as an inheritance tho. Either the next strongest/oldest in the pack becomes the Alpha.
But the way vampires works You become a Grand Master as you gain EXP, I don't want a whole family/Pack of Alpha's though. Although If that's what you want (Hey Teen Wolf Fans!) Then the way to do that is to make them all alphas of their own pack, and have them form a pack... even still you need an Alpha of that Pack.
What I want is, Okay my fatherSim and the MotherSim are both Alphas, in their own right (I love a power couple+Power Struggle). They have 3 kids, Born as Omegas, and after they grow up experience a few Moon Cycles they become Betas.
The Oldest/Strongest Beta can't become an Alpha unless the Parents either die, or take the role as Deltas.
that's how that should work. Although, that doesn't mean you can't usurp the Alpha Pack... but that leads to a fight to the death... and unfortunately that probably goes against the blasted ratings.
Should you choose to break away from the pack/the pack break away from you/Some how lose your pack to a Raid of Hunters. I agree mastering you Werewolf abilities should be crazy difficult. think about it, you're alone, with no one to guide you... and the full moon comes and the wolf takes over.
For Strengths and Weaknesses I rather it be done this way:
Strengths:
Omega (Level 1) The Newb, Subordinate.
Howl I - Pathetic, you sound no better than Chihuahua getting stepped on
Strength I - you are now equipped with great Strength but you don't even know how strong you actually are.
Agility I - you are now equipped with great Speed but you don't even know how strong you actually are.
Empathy - The ability to absorb another's, physical and emotional pain, taking it on as your own.
Healing - You find your Healing a lot faster, your immune system is far better than the average human. Go ahead jump in the flames and see what happens... please don't it'll hurt, but should you survive, you'll find you'll heal a lot faster than the average human.
Beta (Level 2) The Veterans who've seen a Few full moons, and lived to tell the tale.
Control I - {Sim} has mastered half control, still full moons require a lot of focus.
Howl II - Slightly Better, Looks like the local mutts are respecting you
Strength II - To be second in command, you must be Stronger than Everyone else.
Agility II - To be second in command, you must be more nimble than Everyone else.
Wolf Form - Master the art of becoming an actual Wolf, Conflicts with Beast Form
Alpha (Level 3) - The Leader.
Control II - {Sim} has mastered Full control, Even during a full moon, it's no big deal.
Howl III - now thats how you make people tremble before you.
Unlock: "Summon Pack" interaction
Strength III - the Forces of the moon empowers you,
Imbued Claws - An ancient trick devised to "Retrieve" and "Bury" Information by tapping into the nervous system.
Note: Werewolves can learn Traits, Skills, Relationships (Who they hold most dear), their secrets. As well as make the victim forget what just happened.
The Bite - The Power to Turn another into a Werewolf/The Power to turn a werewolf into a Human.
Note: Sims you bite, are your werewolves, you have power over them and only you can force them to shift at your will during a full moon,
Delta (Level 4) - Perhaps it's a step-down, or a step-up, or neither, however you see it you unlock powers not even an alpha can obtain
Ultimate Control - mad with power, You gain Control over all werewolves,
Endurance - Whatever got you this far amounts to nothing without endurance. All the nonsense life has thrown at you, this will help.
Note: Trust, it will especially when in the rain, ice, heat, Hunters, Daemons, Aliens, Ghosts you name it.
Weaknesses:
Senseless - The ol' tracking skills aren't what they use to be.
Vulnerable - Conflicts with Healing. you are now, as vulnerable to illnesses and intoxications as, let alone Wolfsbane is far more poisonous.
Impulsive Canine Disorder - (ICD) For for those who desire their werewolves to behave more dog like.
Unlocks interactions such as (Sniff Inappropriately, Roll in Trash, Pet, Receive Belly Rubs.)
Beast From - {Sim} has completely lost all control and all humanity, for those who want that Horror movie CGI Wolf form.
conflicts With Human/Wolf Form
So if you started a new game you start with a new moon, and each night is the next phase in the cycle.
Therefore each night the werewolf will experience more intense Headaches, feeling Tense, fits of Rage. all signs of the Wolf taking over. Or maybe after The Half Moon, Werewolf Sim will start feeling those intensities.
Hoping werewolves as young as Children would start bearing the burden of their powers.
CAS Clothing, I kind of Still want more Victorian Era clothing, Early 20th Century at least.
Also Torn/ripped versions of clothing
Build/Buy, I want Diamond candle Chandeliers, Candelabras, Grand windows similar to Romantic Garden stuff, but better! curtain drapes, just really ornate objects.
Also Distressed, versions of that furnitures, Fallen Chandelier broken on the ground, torn curtains, as if there were a fight, between Werewolves and hunters, and I wanted to turn the Mansion my werewolves resided in to ruins, I could.
The world is the last thing I would worry about, Since the pack is about werewolves. But I am open to a couple of Ideas.
1) 1800s France/Italy, I'm going for the Aristocratic Life Style for my Werewolf sims. Adam and Diane, met when they were 18 and 16 respectfully, It's a Romeo and Juliette Tale with a prolonged happier life, but still tragic ending. Their Life Beginning is titled Werewolves in Paris, but it's not what you think.
2) A forest World, slight mountainous terrain, great Lakes, large lots, a map large enough to fit a few estates. (3-4) lots, all sizing greater than 64x64 is all I need. an estate on a Cliff side, over looking a large lake to the west, to the North East a Mountainous Estate if you wanted to think Ski lodge you wouldn't be wrong. south, central, between the two, is a Valley Estate. the neighbor hood is private, Maybe a little touristy.
Oh! I want (Silver ;) ) Gates To look like this:
http://thoughtyouknew.us/wp-content/uploads/2018/04/breakers-mansion-floor-plan-the-breakers-gate-beautiful-gate-picture-of-the-breakers.jpg
to deter unwanted guests.
Wolfsbane must kill. As a Plant, by nature, if a werewolf gets close, Their Energy Levels will deplete, they will feel uncomfortable. as long as it's close by (Until a collects the wolfsbane and takes it away, Sim with wolfsbane in inventory can still be as deadly), the wolfsbane will kill in 24 hours, as long as the werewolf is in proximity.
Silver, I've always wanted new metals in the game, along with Gold. Not sure how we could use it but I'm sure something would come along.
Pack mentality, I've heard, when it comes To Alpha, Beta, Omega.
"You should be the Alpha because you're powerful, not you should be powerful because you're the Alpha."
I sort of disagree and agree... Which is why I designed it the way I did.
I want it to work as an inheritance tho. Either the next strongest/oldest in the pack becomes the Alpha.
But the way vampires works You become a Grand Master as you gain EXP, I don't want a whole family/Pack of Alpha's though. Although If that's what you want (Hey Teen Wolf Fans!) Then the way to do that is to make them all alphas of their own pack, and have them form a pack... even still you need an Alpha of that Pack.
What I want is, Okay my fatherSim and the MotherSim are both Alphas, in their own right (I love a power couple+Power Struggle). They have 3 kids, Born as Omegas, and after they grow up experience a few Moon Cycles they become Betas.
The Oldest/Strongest Beta can't become an Alpha unless the Parents either die, or take the role as Deltas.
that's how that should work. Although, that doesn't mean you can't usurp the Alpha Pack... but that leads to a fight to the death... and unfortunately that probably goes against the blasted ratings.
Should you choose to break away from the pack/the pack break away from you/Some how lose your pack to a Raid of Hunters. I agree mastering you Werewolf abilities should be crazy difficult. think about it, you're alone, with no one to guide you... and the full moon comes and the wolf takes over.
For Strengths and Weaknesses I rather it be done this way:
Strengths:
Omega (Level 1) The Newb, Subordinate.
Howl I - Pathetic, you sound no better than Chihuahua getting stepped on
Strength I - you are now equipped with great Strength but you don't even know how strong you actually are.
Agility I - you are now equipped with great Speed but you don't even know how strong you actually are.
Empathy - The ability to absorb another's, physical and emotional pain, taking it on as your own.
Healing - You find your Healing a lot faster, your immune system is far better than the average human. Go ahead jump in the flames and see what happens... please don't it'll hurt, but should you survive, you'll find you'll heal a lot faster than the average human.
Beta (Level 2) The Veterans who've seen a Few full moons, and lived to tell the tale.
Control I - {Sim} has mastered half control, still full moons require a lot of focus.
Howl II - Slightly Better, Looks like the local mutts are respecting you
Strength II - To be second in command, you must be Stronger than Everyone else.
Agility II - To be second in command, you must be more nimble than Everyone else.
Wolf Form - Master the art of becoming an actual Wolf, Conflicts with Beast Form
Alpha (Level 3) - The Leader.
Control II - {Sim} has mastered Full control, Even during a full moon, it's no big deal.
Howl III - now thats how you make people tremble before you.
Unlock: "Summon Pack" interaction
Strength III - the Forces of the moon empowers you,
Imbued Claws - An ancient trick devised to "Retrieve" and "Bury" Information by tapping into the nervous system.
Note: Werewolves can learn Traits, Skills, Relationships (Who they hold most dear), their secrets. As well as make the victim forget what just happened.
The Bite - The Power to Turn another into a Werewolf/The Power to turn a werewolf into a Human.
Note: Sims you bite, are your werewolves, you have power over them and only you can force them to shift at your will during a full moon,
Delta (Level 4) - Perhaps it's a step-down, or a step-up, or neither, however you see it you unlock powers not even an alpha can obtain
Ultimate Control - mad with power, You gain Control over all werewolves,
Endurance - Whatever got you this far amounts to nothing without endurance. All the nonsense life has thrown at you, this will help.
Note: Trust, it will especially when in the rain, ice, heat, Hunters, Daemons, Aliens, Ghosts you name it.
Weaknesses:
Senseless - The ol' tracking skills aren't what they use to be.
Vulnerable - Conflicts with Healing. you are now, as vulnerable to illnesses and intoxications as, let alone Wolfsbane is far more poisonous.
Impulsive Canine Disorder - (ICD) For for those who desire their werewolves to behave more dog like.
Unlocks interactions such as (Sniff Inappropriately, Roll in Trash, Pet, Receive Belly Rubs.)
Beast From - {Sim} has completely lost all control and all humanity, for those who want that Horror movie CGI Wolf form.
conflicts With Human/Wolf Form
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