Forum Discussion
LBonne24
7 years agoSeasoned Ace
"MasonGamer;c-16679343" wrote:
I agree with Lunar Cycles, It would be a powerful tool.
So if you started a new game you start with a new moon, and each night is the next phase in the cycle.
Therefore each night the werewolf will experience Headaches, feeling tense, fits of rage. all signs of the Wolf taking over.
Hoping werewolves as young as Children would start bearing the burden of their powers.
CAS Clothing, I kind of Still want more Victorian Era clothing, Early 20th Century at least.
Also Torn/ripped versions of clothing
Build/Buy, I want Diamond candle Chandeliers, Candelabras, Grand windows similar to Romantic Garden stuff, but better! curtain drapes, just really ornate objects.
Also Distressed, versions of that furnitures, Fallen Chandelier broken on the ground, torn curtains, as if there were a fight, between Werewolves and hunters, and I wanted to turn the Mansion my werewolves resided in to ruins, I could.
The world is the last thing I would worry about, Since the pack is about werewolves. But I am open to a couple of Ideas.
1) 1800s France/Italy, I'm going for the Aristocratic Life Style for my Werewolf sims. Adam and Diane, met when they were 18 and 16 respectfully, It's a Romeo and Juliette Tale with a prolonged happier life, but still tragic ending. Their Life Beginning is titled Werewolves in Paris, but it's not what you think.
2) A forest World, slight mountainous terrain, great Lakes, large lots, a map large enough to fit a few estates. (3-4) lots, all sizing greater than 64x64 is all I need. an estate on a Cliff side, over looking a large lake to the west, to the North East a Mountainous Estate if you wanted to think Ski lodge you wouldn't be wrong. south, central, between the two, is a Valley Estate. the neighbor hood is private, Maybe a little touristy.
Oh! I want (Silver ;) ) Gates To look like this:
http://thoughtyouknew.us/wp-content/uploads/2018/04/breakers-mansion-floor-plan-the-breakers-gate-beautiful-gate-picture-of-the-breakers.jpg
to deter unwanted guests.
Wolfsbane must kill. As a Plant, by nature, if a werewolf gets close, Their Energy Levels will deplete, they will feel uncomfortable. as long as it's close by (Until a collects the wolfsbane and takes it away, Sim with wolfsbane in inventory can still be as deadly), the wolfsbane will kill in 24 hours, as long as the werewolf is in proximity.
Silver, I've always wanted new metals in the game, along with Gold. Not sure how we could use it but I'm sure something would come along.
Pack mentality, I've heard, when it comes To Alpha, Beta, Omega.
"You should be the Alpha because you're powerful, not you should be powerful because you're the Alpha."
I sort of disagree and agree... Which is why I designed it the way I did.
I want it to work as an inheritance tho. Either the next strongest/oldest in the pack becomes the Alpha.
But the way vampires works You become a Grand Master as you gain EXP, I don't want a whole family/Pack of Alpha's though. Although If that's what you want (Hey Teen Wolf Fans!) Then the way to do that is to make them all alphas of their own pack, and have them form a pack... even still you need an Alpha of that Pack.
What I want is, Okay my fatherSim and the MotherSim are both Alphas, in their own right (I love a power couple+Power Struggle). They have 3 kids, Born as Omegas, and after they grow up experience a few Moon Cycles they become Betas.
The Oldest/Strongest Beta can't become an Alpha unless the Parents either die, or take the role as Deltas.
that's how that should work. Although, that doesn't mean you can't usurp the Alpha Pack... but that leads to a fight to the death... and unfortunately that probably goes against the blasted ratings.
Should you choose to break away from the pack/the pack break away from you/Some how lose your pack to a Raid of Hunters. I agree mastering you Werewolf abilities should be crazy difficult. think about it, you're alone, with no one to guide you... and the full moon comes and the wolf takes over.
For Strengths and Weaknesses I rather it be done this way:
Strengths:
Omega (Level 1) The Newb, Subordinate.
Howl I - Pathetic, you sound no better than Chihuahua getting stepped on
Strength I - you are now equipped with great Strength but you don't even know how strong you actually are.
Agility I - you are now equipped with great Speed but you don't even know how strong you actually are.
Empathy - The ability to absorb another's, physical and emotional pain, taking it on as your own.
Healing - You find your Healing a lot faster, your immune system is far better than the average human. Go ahead jump in the flames and see what happens... please don't it'll hurt, but should you survive, you'll find you'll heal a lot faster than the average human.
Beta (Level 2) The Veterans who've seen a Few full moons, and lived to tell the tale.
Control I - {Sim} has mastered half control, still full moons require a lot of focus.
Howl II - Slightly Better, Looks like the local mutts are respecting you
Strength II - To be second in command, you must be Stronger than Everyone else.
Agility II - To be second in command, you must be more nimble than Everyone else.
Wolf Form - Master the art of becoming an actual Wolf, Conflicts with Beast Form
Alpha (Level 3) - The Leader.
Control II - {Sim} has mastered Full control, Even during a full moon, it's no big deal.
Howl III - now thats how you make people tremble before you.
Unlock: "Summon Pack" interaction
Strength III - the Forces of the moon empowers you,
Imbued Claws - An ancient trick devised to "Retrieve" and "Bury" Information by tapping into the nervous system.
Note: Werewolves can learn Traits, Skills, Relationships (Who they hold most dear), their secrets. As well as make the victim forget what just happened.
The Bite - The Power to Turn another into a Werewolf/The Power to turn a werewolf into a Human.
Note: Sims you bite, are your werewolves, you have power over them and only you can force them to shift at your will during a full moon,
Delta (Level 4) - Perhaps it's a step-down, or a step-up, or neither, however you see it you unlock powers not even an alpha can obtain
Ultimate Control - mad with power, You gain Control over all werewolves,
Endurance - Whatever got you this far amounts to nothing without endurance. All the nonsense life has thrown at you, this will help.
Note: Trust, it will especially when in the rain, ice, heat, Hunters, Daemons, Aliens, Ghosts you name it.
Weaknesses:
Senseless - The ol' tracking skills aren't what they use to be, (effects Agility,
Vulnerable - Conflicts with Healing. you are now, as vulnerable to illnesses and intoxications as, well a human.
Impulsive Canine Disorder - (ICD) For for those who desire their werewolves to behave more dog like.
Unlocks interactions (Sniff Inappropriately, Roll in Trash, Pet, Receive Belly Rubs.)
Beast From - {Sim} has completely lost all control and all humanity, for those who want that Big Bad Wolf form that's in Scary movies.
conflicts With Wolf Form
I love how you went in to what you thought the pack structure would be like. I was worried I'd be the only super in-depth comment.
I go with the idea of Pack hierarchy as an earned right. Which would work with the vampire brawl system that's already in-game. Dominance fights to become Alpha, if you're a new sim, and joining a pack. Sometimes it's a hereditary position. Like Dad was Alpha mom was Alpha B. Or mom was Alpha dad was Alpha Consort. Or they could have been an Alpha Pair, in that both are Alpha over specific genders in the pack. Or just a mated pair.
OOOOH mates would be a good system to add. Fated mates. It could work for all supes and reg sims. I also mentioned Dominance and Submissive. Because in most pack structures, shifter structures (books)/ wolves, you are separated by dominance whether you are titled or not.
Titles being Alpha, Beta, Omega (never heard of Delta).
Alpha is the head of the pack. And the most Dominant. You are Alpha, so all the responsibility of the pack falls on you. It's not just about power, it's about protecting what's yours.
Dominant wolves protect less dominant wolves, submissives, and those who are physically weaker than them. Being submissive doesn't mean your physical power is lower, it's more about your nature.
The Beta is your right hand. Sometimes there's more than one Beta. (I forget the term.) Right It's called your Third. The Beta is your Second. If you have more than one Beta they get the numbered titles. Your Alpha mate either gets the position bc they married you, or because they are the strongest. But the Alpha-alpha is only one. And typically a female alpha, who mates would have a more Consort type mate. Same with a male really. You get the position of Alpha through mating. IF there's a stronger more DOMINANT female, she can take the title Alpha B from you. But you're still the Alpha's Mate (position.)
Submissives hold the pack together through emotional bonds. They are protected, and look after the Homefront. The pups, the bills, the gardening etc. Dominant wolves rotate watches on the lands, engage in battles, fight for dominance. A strong Beta may fight for the Alpha role, or leave to make their own pack. And those 2 packs can be allies or enemies, or neutral.
Omegas are typically viewed as the most submissive of submissives. OR ones outside of the dominance and submission dynamic. They don't feel the need to kow tow to the Alpha, but they have feelings about protecting the submissives. They are the bridge between the two classes.
Lone Wolves are those, typically dominant wolves, who either cannot handle a pack dynamic, or were kicked out. They might not fit a pack bc they are too strong, they don't feel the pack bond as strongly and can go without it. OR they are out to make a new back (Beta who leaves.) Being kicked out, could have them as a submissive or dominant. Though a submissive without a home is usually welcomed quickly. Bc every pack needs them.
So I really think that d/s aspect should be highlighted in this. A submissive wolf shouldn't be able to become the alpha after a few levels. You're born/made with dominance levels, and that should affect what you can and can't do. At least to a certain degree. A submissive wolf can still hunt, fight (if forced/they really want to), shift etc. They just don't get the added pressure. You could be a level 10 submissive wolf, who became a doctor to learn pack medicine. A mix of vet and medical dr. Or adept in tribal magic.
Edited for language. - EA_Cian
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