Forum Discussion
LBonne24
7 years agoSeasoned Ace
"LiELF;c-16740958" wrote:
Ultimately, If I were to design a werewolf pack (haha pun!) I would make it a "Shifter" pack instead and have a variety of werebeast types from wolves and cats to birds (Harpies anyone?) and bulls (Minotaurs!) and lizards (Dragons!) with an extensive CAS to customize horns, feathers, fur, features, etc. My original idea was that this would be part of a full-blown "Mythology" pack, including the cultural legendary beasts around the world.
But unfortunately, I don't see EA really doing that, so I'll zero in on werewolves for now.
I'd like Werewolves to have a more ancient tribal feel. I still feel that being multi-cultural would be the way to go, with tribal tattoos and scars, piercings, massive hair styles with tangled looks, braids, plaits, dreads, hair bands, etc. The clothing could be a variety of hides and furs, with more torn looks and some fantastical designs. There could be varieties of body hair and fur for both males and females, and claws and nails. The "dark form" would be the hybrid wolfman form, but we should have the option to give them more scary, wofish features. There should also be new deeper, rougher voices and a new hybrid walk style.
New traits could include something like, rude, aggressive, carnivorous, messy eater, noisy, or passive. There could be new skills of hunting and survival, maybe animal breeding. They could incorporate a rabbit hole type hunting to keep it from being too graphic, or they could jump into the bushes like the Cats and Dogs do and come out with meat. I'd also like to see them have a playable wolf form and a "pure bred" trait or system that determines their rank to other werewolves.
The build/buy could include log cabins, tree houses, and den homes with trophy decor that you'd see in a hunting lodge. There could be more wood carving items, taxidermy, and tanning leather goods. They could even throw in canning.
I picture the world being a mountain forest with a lake and some fields and rocky areas. Maybe we could even have simple lake boating and fishing from a little boat. There could be a tiny island in the middle of the lake that one small lot could fit on.
I don't imagine there to be an extensive power system so much as a rank system, (Alpha, Omega etc) which would determine the level of strength and stamina of the Werewolves. This should be able to increase or decrease by variables using Pure Breed rating, fighting challenges, and maybe age. I do see them being much stronger and more powerful at night.
And we also need a Fear system patched in so Sims can quiver in their knickers in fright.
That's my dream, anyway. I really hope werewolves don't get left out.
This is really good stuff. And I definitely get your shifter vibes. I wrote a whole post about expanding it past werewolves too. And I love your carnivorous and messy eater. It could go against the vegetarian trait. Can you imagine a vegetarian werewolf? Craving a bleeding piece of tofeak.
If you wanna see the stuff I added for shifters : https://forums.thesims.com/en_US/discussion/947085/ideas-for-a-new-supes-pack#latest