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I'd actually like a "story-making" pack focused on gameplay. I liked StrangerVille which was a bit like that. I'd like more options for some mid-game prompts that give optional things to do but I'd like that to help drive the story for certain generations or households. I can come up with stuff on my own and refer to what is in the game but I wouldn't mind a pack or concepts that add to that mid-game. I think I'm going to use some of the scenario ideas, for example, in my ongoing rotation.
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