"muzickmage;c-17648870" wrote:
I would love to get rid of that water bug... that thing is freakin annoying.
My sim, canceled her trip to bed to get a glass of water. She managed to get her hands on a glass full before I caught her. I canceled the water and re-assigned her to go to sleep.
That didn't work well.
The glass of water left the queve.... but not her hands. She got in bed (which lasted about 5 seconds) - her arm went flashy/blinky, then she got out of bed again. She refused to sleep while holding the glass of water.... which she refused to let go of.
Being that there wasn't anything left in the queve to cancel... that glass of water was apparently hers for life. I had to exit the game, and re-enter to fix the issue.
In other news.....
I had a food bug with the macaroni and cheese from the cauldron. (world of Sulani). Sims would start eating the plate of food, the need gauge would increase until full... but.... the plate of food wouldn't diminish in portion size. The line for the food usage in the queve panel would stop at 3/4 and freeze there.... causing the sim to eat the same plate of food without ending. I would have to cancel the plate of food in the queve... wait for the sim to put the plate down, then click "clean up"... or drag to garbage.
Did I mention that I hate the water bug?
I get that frequently.
It seems to be an issue with the autonomy system itself, because i have similar issues with cooking food and no other orders in the queue, and because i got a basketball court outside, the autonomy drops the cooking and tries to make the sim go shoot some hoops. it's the same with painting or tinkering at the robotics workstation, anything that requires a little longer than usual and the order is cancelled half way through by the autonomy to do something ridiculous.
it is often irritating.
Edit: the food bug i've encountered before with restaurant food from dine out. it works part of the time, i've noted in my case having a vase full of flowers on the table nearby causes the issue, after i removed that from the table it stopped being an issue.