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- manicobsessive13 years agoSeasoned Ace
"cyncie;c-18220851" wrote:
I always start a new sim with some skills cheated in. They did not get to be an adult without knowing how to cook a basic meal or do basic repairs on the bathroom.
This exactly. I also always flag my sims and any sims they are close to, to not change their physique with MCC. Also with MCC I always have CAS full edit mode enabled, and cheats always on. Any new save I create also gets custom holidays as of late. Other than that things can vary. - amapola763 years agoSeasoned Ace
"Lucy_Henley;c-18222196" wrote:
My Sims mostly have the same hairstyle for every outfit. But sometimes I’ll have Sims with long hair tie it up for working out or swimming.
Oh, yeah! I totally do this, too! And even when I switch hairstyles between outfits, the basic cut has to match. Like if the everyday hairstyle is long, down, bangs, then workout might be a low ponytail and formal might be a complicated updo, but they still both have bangs and what appears to be a similar length. - BissenNess3 years agoSeasoned Ace-start a new legacy/challenge in an old save
-get toddlers to level 3 in all skills
-randomize traits
-pick aspirations based on traits - @Jadeleine Oh I'm with you on the cheats thing. I use cheats liberally to set up NPCs but not for the families I'm playing.
"Amapola76;c-18222671" wrote:
if the everyday hairstyle is long, down, bangs, then workout might be a low ponytail and formal might be a complicated updo, but they still both have bangs and what appears to be a similar length.
Same here. I wish there were a "with bangs/without bangs" filter for the hairstyles. - permanentrose5373 years agoSeasoned AceI like to add pets to premade households, just feel so much more realistic for sims in all worlds to have pets. If I'm not playing a challenge and I'm more so storytelling, I do tend to use a lot of cheats for skills, aspirations and reward traits
- i always customize the pack and gameplay settings, neighborhood stories, "lock door for," and "computer security settings." i also always edit and add holidays, plop down a restaurant somewhere in town, cheat money way down because i like the struggle, and do the welcome wagon to meet the neighbors. i also love taking "move-in day" screenshots even in rags to riches saves.
- manicobsessive13 years agoSeasoned Ace
"honeywitch;c-18222747" wrote:
i always customize the pack and gameplay settings, neighborhood stories, "lock door for," and "computer security settings." i also always edit and add holidays, plop down a restaurant somewhere in town, cheat money way down because i like the struggle, and do the welcome wagon to meet the neighbors. i also love taking "move-in day" screenshots even in rags to riches saves.
Oh yes, the computer settings for me too. I hate it when a guest comes over and just goes straight on the PC. So annoying! - FriendlySimmers3 years agoSeasoned Acein my game the first thing i do is open up the mccc mod and humanise all the vampires werewolves and mermaids into normal human sims
- GrumpyGlowfish3 years agoSeasoned AceHere's a top 10 list of my playing habits:
1) When creating sims, I tend to colour-code them and give them outfits and accessories in their favourite colours. That's something I already did before colour preferences were added to the base game. I try to use all traits, but some (like Creative, Loner, Ambitious, Loves the Outdoors) tend to come up more often than others (Freegan, Jealous, Lactose Intolerant, Non-Committal). One trait I almost never give my sims is Outgoing because all it does is deplete the social bar faster, and that's the need that already gives me the most trouble as it is.
2) When moving sims into the world, I build their house first and give them just enough money to afford it, but from then on, they have to make a living without cheats. (This quickly became problematic with Croft Manor in the beginning, as the weekly rent was roughly 26,000§.) Cheats in general are only used to set up new households or deal with the game's bugs and unfinished features.
3) Sims can't just move wherever they want. Every world in my game has a specific theme that is reflected in its population. For example, every household in Brindleton Bay must include at least one pet (which can be a cat or dog, but also a farm animal), residents of Del Sol Valley have to be (or aspiring to become) famous in one way or another, and the worlds from the occult packs are mostly reserved for their respective occults.
4) The first thing I do after moving in is make sure everyone has the jobs, beds, umbrellas, and mobile phone colours I want for them.
5) While I play with sims of all ages, with varying backgrounds and life situations, most of them are practically-minded creatures who focus on their individual hobbies and careers above relationships (which should explain my trouble with the social bar). I don't usually play romantically, so most of my married couples are created that way in CAS along with their children.
6) Every member of a household has a clearly defined role and tasks associated with it. I've never had to call a repairman or gardener before because there's always at least one sim in the household who takes care of those things. The only service personnel that some of my households get to have is maids, which isn't actually necessary for what little cleaning there is to do in the sim world (I wish it was like that in the real world...), but some families just like to show off their wealth and prestige.
7) As a huge fan of magic and the supernatural in general, I may not have an occult sim in every single household, but there is usually at least one per neighbourhood. A notable exception is Foundry Cove in Willow Creek, which has quite the large population (19 sims across 4 families so far) with not a single occult in it. But there's still one empty house left, so...
8) A recurring building trend in my houses is to have a fireplace in the living room and a TV on the wall above it. Also, every household does laundry, so there's equipment for that in every house as well.
9) I used to have ageing enabled (long lifespan) for currently played households, but still kept every sim at the desired age with reward potions, magic, and other in-game methods. However, I permanently disabled ageing last year when the ageing bug appeared.
10) I don't let my sims die unless I want to play with them as ghosts or get rid of them. There was that one time I accidentally enabled ageing for all played sims rather than just the current household, and several elders died off-screen. Thankfully, I was able to bring them all back with ambrosia. - My top habit is deleting all of my sims household money as soon as I move them on a lot. I also always cook only from the ingredients they have at home and don't sell any items unless I actually find a potential buyer. I love making my sims lives hard haha!
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