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7 years ago
I like the idea of an illness overhaul. I'd rather have an interactive hospital that my Sims can visit than an interactive doctor career.
Fear emotion to replace sad, uncomfortable and tense where appropriate. And yes, more effect on moodlets from personality. They've done this more recently - outdoorsy Sims never get tense during thunderstorms, for example. (Though really, it should be the opposite, since thunderstorms mean they're cooped up indoors.)
loubyloulou, your post made me laugh - it's so true. I don't think they're going to do anything about the whims, unfortunately - I think their solution was simply to allow people to turn them off. And, I do like using them when they make sense - if I need to up the social bar for my Sims, the whims give me ideas as to what I should have them say. (Since autonomy is on, I control the entire conversation. I am not a control freak. No.) And part of the challenge of playing is to gather enough points to buy some of the traits, so fulfilling whims can be useful. (Especially with toddlers, since they don't have aspirations. You can rack up quite a few points by thumbtacking whims you know they're going to fulfill anyway, like going to the toilet or playing with blocks.) However, a 'loner' Sim should never have a whim to have a drink at a bar. A genius Sim who has just cooked should have whims to do something that fulfills their 'genius' trait, not do more cooking.
Fear emotion to replace sad, uncomfortable and tense where appropriate. And yes, more effect on moodlets from personality. They've done this more recently - outdoorsy Sims never get tense during thunderstorms, for example. (Though really, it should be the opposite, since thunderstorms mean they're cooped up indoors.)
loubyloulou, your post made me laugh - it's so true. I don't think they're going to do anything about the whims, unfortunately - I think their solution was simply to allow people to turn them off. And, I do like using them when they make sense - if I need to up the social bar for my Sims, the whims give me ideas as to what I should have them say. (Since autonomy is on, I control the entire conversation. I am not a control freak. No.) And part of the challenge of playing is to gather enough points to buy some of the traits, so fulfilling whims can be useful. (Especially with toddlers, since they don't have aspirations. You can rack up quite a few points by thumbtacking whims you know they're going to fulfill anyway, like going to the toilet or playing with blocks.) However, a 'loner' Sim should never have a whim to have a drink at a bar. A genius Sim who has just cooked should have whims to do something that fulfills their 'genius' trait, not do more cooking.
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