Forum Discussion
7 years ago
Oh, so many things...
*Traits/Personalities/Whims/Emotions. I find it amusing that they couldn't figure out how to fix whims, so they just turned them off by default. The Emotions overpower the traits and even then the traits don't add much to the game. I could go on and on about this.
*Reactions, which probably goes back into traits/personality. There's only a few ways a sim can react to things that I don't think tie in to traits at all, but sometimes they don't react to things at all.
*Life stages that aren't Young Adult need more life to them. I was thinking that Adult was like a Middle Aged sort of thing, but it's actually not...so what's the point of it? Does it really need to be the same number of days as YA when it adds nothing new to gameplay? (And of course, Baby, Child, Teen and Elder are missing a ton of things...)
*Interactions and animations with things. Which, again, probably goes back into traits/personality/emotions. The animations are mostly based on emotion and not trait and the traits only exist to power emotions. It's hard for me to put this one into words, but I know something's wrong with this.
*Death...I hate when I can't find my sim's parents graves because they died on a different lot. I hate when a dead sim invites me to hang out. I hate when a dead sim invites me to go to their house when we live on the same lot. The last two were probably intended and aren't too bad, I just don't like it haha. The first one is purely frustrating.
*Piggybacking off the last one, text messages. Shouldn't you only get texts from people you know? Why does Vlad have my number? They happen too frequently and it's always someone inviting me out. Doesn't anyone ever call just to chat? Silencing the phone doesn't stop the texts, they just stop the sound. Also, isn't there an interaction called 'Exchange Phone Numbers'? What does that even mean?
And that's some of my overhaul list. This doesn't even include things that should be added to the game to give it more life like favorites, chemistry, memories, etc.
*Traits/Personalities/Whims/Emotions. I find it amusing that they couldn't figure out how to fix whims, so they just turned them off by default. The Emotions overpower the traits and even then the traits don't add much to the game. I could go on and on about this.
*Reactions, which probably goes back into traits/personality. There's only a few ways a sim can react to things that I don't think tie in to traits at all, but sometimes they don't react to things at all.
*Life stages that aren't Young Adult need more life to them. I was thinking that Adult was like a Middle Aged sort of thing, but it's actually not...so what's the point of it? Does it really need to be the same number of days as YA when it adds nothing new to gameplay? (And of course, Baby, Child, Teen and Elder are missing a ton of things...)
*Interactions and animations with things. Which, again, probably goes back into traits/personality/emotions. The animations are mostly based on emotion and not trait and the traits only exist to power emotions. It's hard for me to put this one into words, but I know something's wrong with this.
*Death...I hate when I can't find my sim's parents graves because they died on a different lot. I hate when a dead sim invites me to hang out. I hate when a dead sim invites me to go to their house when we live on the same lot. The last two were probably intended and aren't too bad, I just don't like it haha. The first one is purely frustrating.
*Piggybacking off the last one, text messages. Shouldn't you only get texts from people you know? Why does Vlad have my number? They happen too frequently and it's always someone inviting me out. Doesn't anyone ever call just to chat? Silencing the phone doesn't stop the texts, they just stop the sound. Also, isn't there an interaction called 'Exchange Phone Numbers'? What does that even mean?
And that's some of my overhaul list. This doesn't even include things that should be added to the game to give it more life like favorites, chemistry, memories, etc.