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JaggidEdje's avatar
4 years ago

What's your game's population data?

So, I had a Last Exception in my game just now and when checking out the details, I noticed that there's a section in the last exception report with "population data". Which is pretty cool information to see. I'm aware that MCCC also lets you kick this out to a log any time you want to see it, but I never think of doing it.

I was looking at this population data for my game, and I found it interesting just how many spellcasters there are compared to all of the other occult types (combined)....and also how there are, literally, no cats and dogs in my game. Which is sad, because there were quite a few when I first started the game. They all died due to old age, apparently, and never got replaced.

I'm just curious what other people's game population details look like. In my case, the save is not very old. I started it over Christmas. Share yours if you like to satisfy my curiosity.
Spoiler

-------------------------------------- Get Population Details ------------------------
Total Time Played: 03:46:21.200 day:4 week:28
----------------------------------------------------------------------------------
Total Sims: 647
Total Culled/Netherworld Sims: 0
Total Female Sims: 335
Total Male Sims: 311
Total Grim Reapers: 1
Total Babies - Female: 0, Male: 0
Total Toddlers - Female: 22, Male: 22
Total Children - Female: 58, Male: 56
Total Teens - Female: 79, Male: 56
Total Young Adults - Female: 48, Male: 39
Total Adults - Female: 70, Male: 70
Total Elders - Female: 55, Male: 65
Total Ghosts: 6
Total Homeless Sims: 10
Total Homed Sims: 629
Total Married Sims: 314
Total Pregnant Sims: 22
Total Sims in Hidden Households: 3
Total Aliens: 5
Total Alien Hybrids: 10
Total Vampires: 5
Total Mermaids: 9
Total Spellcasters: 35
Total Cats: 0
Total Dogs: 0
Total Special Sims: 1
----------------------------------------------------------------------------------
Total Households: 145
Total Homeless Households: 10
Total Homed Households: 135

42 Replies

  • "Stormkeep;c-18060833" wrote:
    LOL, VeeDub, that is a bit strange and you're not the only one with an odd number for married sims. logion also has that. I didn't catch how odd that is until you pointed it out, but it is very odd.

    I have a married Sim in my current game married to a ghost, makes me want to cull her husband just to see if she still shows as married. I've never paid attention to that before.
    I'm pretty sure you are right that they don't, though, because MCCC will re-marry off a sim once their spouse dies and is released to the netherworld. In my current game the Creature Keeper married Katerina Caliente initially, but after she died and her ghost was released, MCCC married him to Agatha Crumplebottom.


    @Stormkeep My married sims being an odd number is probably because MC Command Centers marriage settings, you can create story progression with MC Command Center by having random sims get married with each other and I usually have that turned off, but I know I had it turned on for a while and it seems like MC Command Center (at least with my settings) didn't care if sims were already married so some sims got married twice.

    And that sim was often Baako Jang (the premade sim from City Living) for some reason...
  • "logion;c-18060840" wrote:
    "Stormkeep;c-18060833" wrote:
    LOL, VeeDub, that is a bit strange and you're not the only one with an odd number for married sims. logion also has that. I didn't catch how odd that is until you pointed it out, but it is very odd.

    I have a married Sim in my current game married to a ghost, makes me want to cull her husband just to see if she still shows as married. I've never paid attention to that before.
    I'm pretty sure you are right that they don't, though, because MCCC will re-marry off a sim once their spouse dies and is released to the netherworld. In my current game the Creature Keeper married Katerina Caliente initially, but after she died and her ghost was released, MCCC married him to Agatha Crumplebottom.


    @Stormkeep My married sims being an odd number is probably because MC Command Centers marriage settings, you can create story progression with MC Command Center by having random sims get married with each other and I usually have that turned off, but I know I had it turned on for a while and it seems like MC Command Center (at least with my settings) didn't care if sims were already married so some sims got married twice.

    And that sim was often Baako Jang (the premade sim from City Living) for some reason...


    @Stormkeep @logion I wish I could blame my weird married sim number on MCCC, but I don't use the auto-marriage part of it. I'm gonna just say that whoever that odd sim is in that save, they're probably happy with their imaginary spouse, and I'll leave them alone. With their shadow or whatever. :lol:

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