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Karamazov123
4 years agoSeasoned Hotshot
1. Seasons: I feel like it could have been done better, and I don't have particularly strong feelings for it. But it kind of wins by default since it's the only pack that feels like it's worth the full price tag.
2. Get Together: The sheer versatility of clubs is fun. Windenburg is nice and the BB/CAS is good. It also has more lore behind the characters than any other pack outside of Vampires. Miiiight be worth it at full price, I'm not sure.
3. Get Famous: Fame and reputation is fun, the acting career is great. The gameplay is niche, so I don't use it all the time, but it's still enjoyable. Though the world is way too small, there should have been more fame-based careers, and I feel like progressing through the fame system should have been better. A diamond in the rough, but at least it's a diamond. It's worth it at 30% off, which is how much I got it for.
4. Cats & Dogs: The vet career is super fun, the BB/CAS is fine, and Brindleton Bay is my favorite Sims 4 world. Pets are a downgrade from 2 and 3, and we're missing small pets. Worth it at half price.
5. City Living: I really like living in apartments and
6. Island Living: The world is a solid 7-8/10. The content is a 2/10. The BB/CAS is nice and there's a nice, cultural feel. (Though Jungle Adventures did a better job in the culture department.) Mermaids are decent. Honestly worth it if you buy it half-price, but it feels like a Game Pack.
7. Get to Work: I like the BB, and the jobs are kind of fun. Retail's a massive downgrade from Open for Business and not even worth it, but I like to keep a store or two around for my sims to visit. Aliens are meh, but they're better than nothing. Worth it at half price.
8. Snowy Escape: I like the winter sports, the culture and BB, though it's basically another "____ Living" pack under a different name. You live there and that's it. The festivals are shallow and boring, there's no competitive aspect to the winter sports, the hiking stuff is a mess, and they really skimped on the culture; it's mostly about being zen, playing in snow or looking Japanese. Most of the CAS didn't feel that Japanese, either. Lifestyles were a mistake.
9. Discover University: Going to university is such a waste. It's less of a wild and fun experience than it was in past games, and the overabundance of homework is a drag. (I know I know, realism. But still.) And the cost, schedule and limitations are not worth the reward. The organization activities aren't all that fleshed out, and there's not much to do on campus beyond them.
10. Eco Lifestyle: Nice B/B, bad CAS, terrible mechanics. Managing your footprint was horribly executed, but I like saving money and living off the grid. NAPs are messes and not worth the trouble. If I didn't get this for free, I would have never picked it up, I think. But if I didn't have price in mind, it would probably be up a spot or two.
2. Get Together: The sheer versatility of clubs is fun. Windenburg is nice and the BB/CAS is good. It also has more lore behind the characters than any other pack outside of Vampires. Miiiight be worth it at full price, I'm not sure.
3. Get Famous: Fame and reputation is fun, the acting career is great. The gameplay is niche, so I don't use it all the time, but it's still enjoyable. Though the world is way too small, there should have been more fame-based careers, and I feel like progressing through the fame system should have been better. A diamond in the rough, but at least it's a diamond. It's worth it at 30% off, which is how much I got it for.
4. Cats & Dogs: The vet career is super fun, the BB/CAS is fine, and Brindleton Bay is my favorite Sims 4 world. Pets are a downgrade from 2 and 3, and we're missing small pets. Worth it at half price.
5. City Living: I really like living in apartments and
6. Island Living: The world is a solid 7-8/10. The content is a 2/10. The BB/CAS is nice and there's a nice, cultural feel. (Though Jungle Adventures did a better job in the culture department.) Mermaids are decent. Honestly worth it if you buy it half-price, but it feels like a Game Pack.
7. Get to Work: I like the BB, and the jobs are kind of fun. Retail's a massive downgrade from Open for Business and not even worth it, but I like to keep a store or two around for my sims to visit. Aliens are meh, but they're better than nothing. Worth it at half price.
8. Snowy Escape: I like the winter sports, the culture and BB, though it's basically another "____ Living" pack under a different name. You live there and that's it. The festivals are shallow and boring, there's no competitive aspect to the winter sports, the hiking stuff is a mess, and they really skimped on the culture; it's mostly about being zen, playing in snow or looking Japanese. Most of the CAS didn't feel that Japanese, either. Lifestyles were a mistake.
9. Discover University: Going to university is such a waste. It's less of a wild and fun experience than it was in past games, and the overabundance of homework is a drag. (I know I know, realism. But still.) And the cost, schedule and limitations are not worth the reward. The organization activities aren't all that fleshed out, and there's not much to do on campus beyond them.
10. Eco Lifestyle: Nice B/B, bad CAS, terrible mechanics. Managing your footprint was horribly executed, but I like saving money and living off the grid. NAPs are messes and not worth the trouble. If I didn't get this for free, I would have never picked it up, I think. But if I didn't have price in mind, it would probably be up a spot or two.
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