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It's been a while since I checked, but I would guess I have 740 active sims. I normally free spirits 1 year after a sim dies, so there might be a few ghosts but not many. 740 might include horses and some pets. Thanks for the heads up, I did not think about all those Ravenwood added ghosts might add a large number of extra sims that I will not play. Maybe wiser to stay off until I learn more about sims imits. I do believe the limit is way beyond 1000 if you have most packs - I read some where that the limit is lifted for each pack, but I've not seen this confirmed from EA.
- Miataplay17 days agoSeasoned Ace
I'm scared 👀 to go that high, but I want to.
How many households can the game have in favorites/ hearts before the game starts culling your favorites? ☺
- Simmerville17 days agoSeasoned Ace
I don't know how many hpuseholds I have, but I have all worlds except the StarWars (which is not residential anyway) and Ravenwood. 99,9% of the lots in all worlds are occupied, some community lots, but also some rental units. So the number of "hearted" households in my game must be way above 100. I play them all with story progression off, and never had any household being culled. I do not pay much attention to NPC households because I already have enough to fill say community lots. But in addition to my avtively played households, I frequently observe EA sims who I never played walking by as NPC or serving bars etc. Some of those have been around since the game was pretty new, but there are also many that I do not recognize.
Must add that I use no Mod that controls my population. With MCCC etc things might work differently.
PS: My computer is low-end and 8(?) years old, but eith a couple hundred GB free space on harddrive, which might matter. I think culling might be more active if the free space or RAM is lacking.
- Miataplay17 days agoSeasoned Ace
I play my game like you.
I have had one sim from my favorites culled since I bought the game in 2014/15. She was the ghost mother of twin sisters that I created in the sims 3, Anya and Felisha. It was my fault because I didn't pay attention to the urn as much back then and she was wisped away. Anya and Felisha's dad died by me. I deleted him because his ghost wife was no longer active in my game, this was maybe 3 yrs ago. It wasn't a traditional death obviously. Anya and Felisha are adult mothers/wives in my game's save right now and both have huge families stored in my favorites.
I play with ageing off and I age my sims gradually with their storylines and life accomplishments. I have never gone to 299 sims in my favorites/hearts households. I have culled my own households at times because I felt that they were boring and that I would never get to playing them. I always replenish the sims that I cull from my favorites with new sims that I create, they are all part of my sims stories and lives.
I don't use MCCC so I depend on a custom story progression for my favorite/hearted households. No one dies in those households while playing in that progression...for me yet. The NPC and un-played households are all subject to death and disaster with normal story progression on for them. The game needs to cull some sims...just not mine!
I have noticed NPC ghost and un-played households getting culled often in my game and that is fine for me!
edit: I have deleted many NPC's and un-played households from my game in general because of their fashion choices...only for the game to generate more weirdos. They always come back...
- coloncocon17 days agoSeasoned Ace
In my case... after Sim Count reached 616.
It starts culling unimportant sims first (Ex. stray pets), or sims from "other households". My household sims are safe anyway. And you can add many favorites as you want.
Just aware of the existence of a "Hidden household" that is hard to check because it does not count openly. If you have cute stray pets, adopt them or use MCCC to unhide hidden households.
- coloncocon17 days agoSeasoned Ace
I am not sure if the 740 active sims you said are sims in "my household" or "played sims" but you have more than me anyway. I play aging-off, so no ghost from death.
I am now aware that Ravenwood may create more random ghosts to fill the neighborhood. But I hope that it won't create if there are enough existing ghosts in my save file. (I hope that it's not like a "bar regular" case where the game will create new random townies every time even though I have many sims already.)
As I said above, my save file started culling already. I have a mod to stop this. So I am curious if other people have the same limit or not. Or it depends on the size of the file. (My save file is currently 21 MB)
- Simmerville17 days agoSeasoned Ace
See my reply above.
I'm out of town for 3 weeks, so I can't check the size of my save file and never did, but I'll try to remember checking it when I return :) And if I'm brave enough - it's my only save file being played since 2014, so it might be about to explode ...
- coloncocon17 days agoSeasoned Ace
Never mind. I can wait for your reply when you have a chance to check. But thinking about the file that had been played since 2014 and still survived. It's so amazing! (I heard the case that someone can't open the file again, may be mod-related.)
I reread your reply and if I understand right, 740 includes many kinds of sims including pets. Sorry for my confusion. 😂
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