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EnkiSchmidt
2 years agoHero
"Amapola76;c-18338662" wrote:"EnkiSchmidt;c-18338565" wrote:
@GalacticGal Yes, I was referring to codified challenges: Legacies, Orphanage, Asylum, Rags to Riches, Seven Toddlers, BACC and so on.
When I first joined the Sims internet community in 2012, challenges came with much stricter rulesets than today. In addition to win/lose conditions and general rules there were often long lists that gave or took points from you for things like fires or growing up in platinium mood. I remember being part of a discussion in, hm, 2014?, and the general consensus back then was that most players didn't care for their score. The overall experience was deemed more important and if I look at the poll results so far, that hasn't changed.
As someone who doesn't do challenges, I have never really understood the incentive structure here, especially when it comes to things like keeping score. Is it just for bragging rights? Is there some sort of tangible reward? (I don't even know what that would be... prizes offered by the person running the challenge?). I get the general idea of having a challenge, as a motivation to keep things fresh and look at the game in a new way. But concepts like scores and winning/losing have never made sense to me in the context of a game like TS4. I'm not judging, I just don't really get how it works.
No reward that I know of, so pretty much only for bragging rights. Maybe also for the sense of community from following the same set of rules compared to the sandboxy regular gameplay? I'm a big fan of putting my sims against each other, so when I do that the winning faction always gets something via cheats (money, the right to choose a new building). But prizes are rarely if ever included in written challenges.
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