Forum Discussion
SheriSim
6 years agoSeasoned Ace
The main thing for me would be 1) retail, and all careers having an option of being 2) active careers. We should have to 3) purchase Sims clothes, jewelry, hats, shoes, etc either from the catalogue, or from the store, and it should cost money..... it was more fun that way. I would like to see 4) outerwear separately. If you give us 5) headband and bows on a hairstyles we should be able to customize them for each outfit. I want my sims to have a reason for going and purchasing clothes and accessories. I would like to see clothes 6) put in a dresser ( after buying them) like in earlier games.
Just because we have retail to begin with, and active careers to begin with doesn’t mean you can’t add retail packs, and active careers. Retail packs can center around stuff for a grocery store, or stuff for a clothes store, or stuff for a jewelry store, or stuff for a toy store or book store, a flower shop, candy store, sewing store etc. Packs can come with additional careers and work places. I think they did such a great job with careers in Get to Work.
I think the base game should come with 7) plants again (basic vegetables, herbs, flowers and fruit tree’s like in sims 4). And, I would love to see 8) farm animals, chickens, cows, pigs, sheep and horses come with a base game, with farmer an active career. 9) Pets would be nice, but it is such a big seller I doubt they would do that. 10) Basic weather would also be nice.
11) Turn on and turn off’s, 12) astrological signs, 13) memories (like in the sims 2 would be nice to include)
14) Basic lot traits, 15) Good amount of people traits. 16) Club system from the beginning. 17) Aspirations 18) better mood system, fears, things that are excitable 19) pinable wishes
20) color wheel and patterns for clothes, and furniture. On beds, frames separated from bedspread colors. 21) sewing machine in base game. Our poorer sims could save money making their own clothes ( they could later add things to the sewing machine like quilts, more clothes patterns, more colors, rag dolls, stuffed animals, etc)
22) Life stages ..... Real babies ( with changeable clothes), toddlers, pre-schoolers, children, pre-teens, teens, young adult, adult, older adult and Elder.
23) Swimming In bodies of water, pools, oceans, lakes, ponds, and rivers, and water tools for making them.
24) open neighborhood
25) Basic transportation ( maybe one or two types of cars) You could add car packs later with gas stations, car washes, auto dealerships, automotive shops, fixing up cars as a hobby. bikes, tricycles, skate boards and scooters and motorcycles.
26) Buying a home or renting.
Then for packs you can focus on types of retail packs. Owning different types of businesses, going out to and owning restaurants, Different types of active jobs, more types of animals (wild and zoo types), amusement parks, vacation spots,
Different occult’s, Different types of worlds. Different types of plants, insects, small animals spas, celebrities, etc.
Just because we have retail to begin with, and active careers to begin with doesn’t mean you can’t add retail packs, and active careers. Retail packs can center around stuff for a grocery store, or stuff for a clothes store, or stuff for a jewelry store, or stuff for a toy store or book store, a flower shop, candy store, sewing store etc. Packs can come with additional careers and work places. I think they did such a great job with careers in Get to Work.
I think the base game should come with 7) plants again (basic vegetables, herbs, flowers and fruit tree’s like in sims 4). And, I would love to see 8) farm animals, chickens, cows, pigs, sheep and horses come with a base game, with farmer an active career. 9) Pets would be nice, but it is such a big seller I doubt they would do that. 10) Basic weather would also be nice.
11) Turn on and turn off’s, 12) astrological signs, 13) memories (like in the sims 2 would be nice to include)
14) Basic lot traits, 15) Good amount of people traits. 16) Club system from the beginning. 17) Aspirations 18) better mood system, fears, things that are excitable 19) pinable wishes
20) color wheel and patterns for clothes, and furniture. On beds, frames separated from bedspread colors. 21) sewing machine in base game. Our poorer sims could save money making their own clothes ( they could later add things to the sewing machine like quilts, more clothes patterns, more colors, rag dolls, stuffed animals, etc)
22) Life stages ..... Real babies ( with changeable clothes), toddlers, pre-schoolers, children, pre-teens, teens, young adult, adult, older adult and Elder.
23) Swimming In bodies of water, pools, oceans, lakes, ponds, and rivers, and water tools for making them.
24) open neighborhood
25) Basic transportation ( maybe one or two types of cars) You could add car packs later with gas stations, car washes, auto dealerships, automotive shops, fixing up cars as a hobby. bikes, tricycles, skate boards and scooters and motorcycles.
26) Buying a home or renting.
Then for packs you can focus on types of retail packs. Owning different types of businesses, going out to and owning restaurants, Different types of active jobs, more types of animals (wild and zoo types), amusement parks, vacation spots,
Different occult’s, Different types of worlds. Different types of plants, insects, small animals spas, celebrities, etc.
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