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WXWMusic's avatar
6 years ago

Which element from a DLC should TS5 include in base game and what are replacing them for DLC

Just in hope the base game is playable and not boring, these elements should be included or considered to be included in the future TS5 base game, while new elements could be taking their places for further DLCs.

Pets : Cats and dogs in base game, while a "Pets EP" slot includes more pets (rabbit, parrot, iguana, horse), wild animals (wolf, deer, raccoon, skunk) and the addition of a zoo (elephant, monkey, tiger). Farming elements, including farm animals (chicken, sheep, cow) would be neat but they can also release it in another EP for more detailed gameplay in both aspects of animals and farming.

University : This one has to come in an EP ofc but for more realism, a complete education system before university should be included in the base game, with schools for different ages (elementary school, middle school, high school), a stream system for choices of course in uni (science, art, commerce), different schooling style (private school, home schooling, cadet for police/firefighter/military career). The real EP should come with active school for university (e.g. you can do experiment with your sim in a lab), while another EP could be released for the active school of the rest (including an active teacher career).

Seasons : Basic weathers (rain, snow, windy, cloudy, sunny) and the four seasons in the base game, while the empty slot for seasons to be replaced with natural disasters or extreme weathers (tornado, flood, hail, haze, drought). This slot could also work with the farming one since weather conditions have large effects on crops. Major holidays/festivals with more depth are maintained in an EP while calendar should be a base game feature.

Travel : This element has to be coming with DLC(s) so only minor things from that can be included in base game, e.g. a sim can own a vacation house.

Urban Living : Apartments should come with base game. By the meaning of an apartment, I mean TS2 style apartments, where there are more than one household can live in one same lot. The new apartment should come with detailed edit tools as well, e.g. you decide how big one apartment unit is, and what facilities to be placed around. Closed community therefore is possible in the base game. Condominiums (i.e. high rise houses in TS4 City Living), are included in the EP, but now with more units instead of what they have now (I think it's five per building including the penthouse).

Business : A lot of it can be a base game feature already (owning a community lot, running a home business and retail shop, hire employees), while an EP should focused on shopping feature, which means that it enables us to build a shopping mall (like apartment, but it's multiple shop units on one lot (minimum two, maximum 16 maybe) and the lot is larger). A saloon/barber business can also be part of the base game.

Restaurant : I purposely separate this from the business element because it has a different gameplay and also has potential to be expanded. Normal restaurants (with waiter, single meal, ofc you can own the restaurant) can come with the base game, while the GP for restaurant would be including different styles restaurants, e.g. fast food restaurant (self service instead of having waiters, with drive thru), café (focused on coffee making), bakery (focused on pastries/baking skill), catering service (be a chef in a party/any other event), gourmet restaurant (many dishes instead of one) and more.

Transports : Basic transportation (car, motorcycle, bicycle, school bus, taxi, car pool) are included in the base game with more realism (must get a license, add petrol, car service and repair etc.). The transportation-focused EP would be focusing on locomotives (train, commuter, tram) and aircrafts (airplane, helicopter, even hot air balloon). Transportation should come with purpose e.g. you can't reach a certain place without a working vehicle with its road/railway (i.e. no more teleport). Aircrafts enable travelling between worlds (in hope of we get larger worlds in TS5).

GTW : Active careers could be coming in more than one EP on certain aspects, for example, police, firefighter and medical in one "local hero" GP, scientist and military for another two. The base game should include realistic career choices (not a sim with zero skill point to work as a doctor), hence the careers in base game should be only NPC's careers (self sufficiency, no more need for townies) and "inactive unless unlocked in future DLC" careers (police, firefighter, teacher etc.). Careers like crime, politician, adventurer etc. have to be DLC exclusive, and in the end of the game all careers should be active careers. On the other hand, NPC careers (maid, repairman, postman) should semi-active (you can follow a sim to work but it's for some simple jobs). Self-employed and business-employed (home/retail shop) should be available too.

Free Time : Hobbies and interests should be in the base game, and there should be a whole EP for all kind of interesting activities indoors and outdoors, like sports, picnicking, art crafting and more.

I would like to hear your opinions too ^^

30 Replies

  • I feel like these should be included:
    × Rain & Snow (depending on neighborhoods climate)
    × Cats and Dogs
    × Community College
    × 1 Vacation World
    × Restaurants and a downtown
    × Owning your own business

    Everything thing else expanding on those...
    For ex a Seasons expansion adding extreme weather & disasters, like floods or earthquakes.
  • "DreamCytcher;d-964701" wrote:
    Just in hope the base game is playable and not boring, these elements should be included or considered to be included in the future TS5 base game, while new elements could be taking their places for further DLCs.

    Pets : Cats and dogs in base game, while a "Pets EP" slot includes more pets (rabbit, parrot, iguana, horse), wild animals (wolf, deer, raccoon, skunk) and the addition of a zoo (elephant, monkey, tiger). Farming elements, including farm animals (chicken, sheep, cow) would be neat but they can also release it in another EP for more detailed gameplay in both aspects of animals and farming.

    University : This one has to come in an EP ofc but for more realism, a complete education system before university should be included in the base game, with schools for different ages (elementary school, middle school, high school), a stream system for choices of course in uni (science, art, commerce), different schooling style (private school, home schooling, cadet for police/firefighter/military career). The real EP should come with active school for university (e.g. you can do experiment with your sim in a lab), while another EP could be released for the active school of the rest (including an active teacher career).

    Seasons : Basic weathers (rain, snow, windy, cloudy, sunny) and the four seasons in the base game, while the empty slot for seasons to be replaced with natural disasters or extreme weathers (tornado, flood, hail, haze, drought). This slot could also work with the farming one since weather conditions have large effects on crops. Major holidays/festivals with more depth are maintained in an EP while calendar should be a base game feature.

    Travel : This element has to be coming with DLC(s) so only minor things from that can be included in base game, e.g. a sim can own a vacation house.

    Urban Living : Apartments should come with base game. By the meaning of an apartment, I mean TS2 style apartments, where there are more than one household can live in one same lot. The new apartment should come with detailed edit tools as well, e.g. you decide how big one apartment unit is, and what facilities to be placed around. Closed community therefore is possible in the base game. Condominiums (i.e. high rise houses in TS4 City Living), are included in the EP, but now with more units instead of what they have now (I think it's five per building including the penthouse).

    Business : A lot of it can be a base game feature already (owning a community lot, running a home business and retail shop, hire employees), while an EP should focused on shopping feature, which means that it enables us to build a shopping mall (like apartment, but it's multiple shop units on one lot (minimum two, maximum 16 maybe) and the lot is larger). A saloon/barber business can also be part of the base game.

    Restaurant : I purposely separate this from the business element because it has a different gameplay and also has potential to be expanded. Normal restaurants (with waiter, single meal, ofc you can own the restaurant) can come with the base game, while the GP for restaurant would be including different styles restaurants, e.g. fast food restaurant (self service instead of having waiters, with drive thru), café (focused on coffee making), bakery (focused on pastries/baking skill), catering service (be a chef in a party/any other event), gourmet restaurant (many dishes instead of one) and more.

    Transports : Basic transportation (car, motorcycle, bicycle, school bus, taxi, car pool) are included in the base game with more realism (must get a license, add petrol, car service and repair etc.). The transportation-focused EP would be focusing on locomotives (train, commuter, tram) and aircrafts (airplane, helicopter, even hot air balloon). Transportation should come with purpose e.g. you can't reach a certain place without a working vehicle with its road/railway (i.e. no more teleport). Aircrafts enable travelling between worlds (in hope of we get larger worlds in TS5).

    GTW : Active careers could be coming in more than one EP on certain aspects, for example, police, firefighter and medical in one "local hero" GP, scientist and military for another two. The base game should include realistic career choices (not a sim with zero skill point to work as a doctor), hence the careers in base game should be only NPC's careers (self sufficiency, no more need for townies) and "inactive unless unlocked in future DLC" careers (police, firefighter, teacher etc.). Careers like crime, politician, adventurer etc. have to be DLC exclusive, and in the end of the game all careers should be active careers. On the other hand, NPC careers (maid, repairman, postman) should semi-active (you can follow a sim to work but it's for some simple jobs). Self-employed and business-employed (home/retail shop) should be available too.

    Free Time : Hobbies and interests should be in the base game, and there should be a whole EP for all kind of interesting activities indoors and outdoors, like sports, picnicking, art crafting and more.

    I would like to hear your opinions too ^^


    ALL EP's and GP's themes can be added tô the basegame in a raw way and be expanded with a pack with needed. The devs fear we would stop buying the game If It came with cats and dogs, as well as Seasons, but thats just foolish of them. Imagine how cool It would be If they released a Ghosts/Cemetery/Afterlife GP. It would expand upon the game,and upon a feature wr already have, but that wr would definetely buy. I want my Ghosts to stop disappearing, i want to have funerals, i want to explore the afterlife.
  • Travel can be base game. Sims 5 should come with 3 worlds like Sims 4/Sims 2 did, but i hate seeing Sulani residents that should live on the middle of the pacific ocean walking down the European streets of Windenburg like It they had portals or something like that, so... You would choose which world would be your Homeworld and the other ones would be set as vacation destinations till you decide to change your Homeworld by moving (not like Sims 3, more like Sims 4, without losing relationships/family members). I want more realistic details in my game, i hate seeing people that should live far away walking down the street like If they where from your neighborhood.
  • "jcp011c2;c-17206062" wrote:
    Weather. We don't have to have everything from a seasons pack like holidays and tanning and all kinds of festivals and what not, but we should at least have rain, snow and some clothes to accommodate them.


    @jcp011c2 If they added the weather tô the base game we could have more packs like Island Living/Island Paradise. Imagine one with winter stuff, skiing, drinking hot chocolate! Or a Autumn one, halloween-themed objects, farming related stuff, etc... A Beach one as always... A mermaid GP... A Spring one with flower arranging, beekipping + hobbies related to that seasons... I know i'm not adding much ideias, but they can expand on seasons being base game more than they imagine. Like Cats and Dogs. They could Release a veterinarian GP, pet shop GP, small pets GP, My First Pet Stuff Pack without the hate... Hahaha there are many possibilities for everything. Even University. It could work as a regular careers, our Sims would Go to the Edge of the Lot and dissapear, but then a Go To School EP could expand on that + high School, middle School, etc...
  • Basic weather such as rain, thunderstorms, fog, sun etc even if it’s not full seasons and cold and hot weather clothing. I don’t think the holidays should be base game as some people (like myself) may want to change the holidays as they are very Americanised such as the one that is like thanksgiving and the summer one (I don’t remember they are called)
  • "netney52;c-17235067" wrote:
    Basic weather such as rain, thunderstorms, fog, sun etc even if it’s not full seasons and cold and hot weather clothing. I don’t think the holidays should be base game as some people (like myself) may want to change the holidays as they are very Americanised such as the one that is like thanksgiving and the summer one (I don’t remember they are called)


    @netney52 why you wouldn't be able to change the holidays If the seasons were base game?! That doesn't make much sense. Adding the calendar tô the base game would be much better, as they would add nre ícons It with new EP, New traditions related to the new EP's, etc...
  • I'd prefer seasons, but some sort of weather is a must for the TS5 bg. TS is the only game I know of that charges separately for weather/seasons, and I'm not a fan.

    I'd also like to see bg laundry and hot tubs. While laundry day has some beautiful objects in it, I really hated how it was presented to the community, as it was something many had been wanting, and naturally won, even though it doesn't really fit the eco-living theme. I'm not going to be surprised when TS5 inevitably has laundry as an expansion though...

    I also agree with the OP about cars, and more than one family being able to live on a lot.
  • - seasons/weather
    - calendar
    - club system
    - restaurants
    - laptops

    These are DLC features that add to gameplay and make sense to include in a gameplay.

    But after seeing the state of the sims 4 base game at launch, I am really more concerned about current base game content in the next base game. I'd rather have them focus on including all age groups, terrain tools, ghosts, family trees,... And if they get the basics right, the I don't mind big gameplay features like pets, vacation and uni being available in packs.
  • washers and dryers need to be in the base game so are pets season and vacation from the start and not as dlc
  • I mostly would want the sims5 to include small elements from all the dlc that we had in the sims4. That way the team could easily expand on these features as possible DLCs and those DLC's could interact with each other and the basegame would not feel empty. So basic versions of weather, apartments, pools, toddlers etc. And then you could expand on them in possible DLC's.

    For example cars:

    - Base Game with Cars, some tunes and customization.

    - Expansion Pack, More cars, tunable cars, race cars, racetracks. Cars can be parked in garages in BG.

    - Stuff Pack, More cars and customization. Cars can be driven on the racetrack in the EP.

    I think that could make a good platform for them to expand with the basgame, the game already have basic versions of everything and you can choose to expand the game with DLC's that you like and have DLC's interact with each other. Like weather, weather is already in the BG, but they could expand that with storms in a weather DLC that affects other DLC's like cars. Roads could become more difficult to drive for example.

    This means that when Maxis releases new DLC they do not just update one DLC, they update all of them. It will lead to longer production time but I think that would make the packs much more better.

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