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- Witches first, Robots second. As for mermaids, I don't really think they would work that great without an open world.
- ChadSims2Seasoned NoviceI'm going with werewolf only because body hair will most likely be patched with them.
- FriendlySimmersNew Travelernone I clearly do not miss super natural life states in game
- > @Freygea said:
> Baby Dragons!
THIS!!!! - I really miss the '' an actual good game'' occult oh wait was that not an occult
"FreezerBunnyCowplant;c-16862597" wrote:
https://vignette.wikia.nocookie.net/sims/images/0/0f/TS2OFB_Gallery_24.jpg/revision/latest?cb=20130728102309
Servos have been so cool! They also would be a really interesting life state to play with besides witches. For example they would have no emotions unless they're programmed to or could rust if they swim in water and have different needs like charging in the charging station.
https://sims.fandom.com/wiki/Servo
I went with witches but Simbots/Plumbots were a close second for me. I'd like an inventing skill like in Sims 3, or maybe a mechanics skill if we ever get cars back that would extend to building/developing bots as well.- Not a huge occult fan but if I had to choose I'd say witches.
- Sorcerers (Witch) and werewolves.
- Witches! (With werewolves and genies toed for second.)
I most want magic to be like in Makin' Magic, so that anyone could do it, barring that I'd like for witches to be able to be hybrids like in ts2, so I can have vampire witches. I would prefer them to not have hard set alignments, because I don't like how restrictive they are, but the spells could interact with the reputation system well. - FriendlySimmersNew TravelerI apoligize I can not answer this poll because my vote is none I clearly do not miss supernaturals in the game
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